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Kingdom skills?
Zormite: Swim in deep water?
Dustari: -[Not to sure]- Forest: Shoot arrows faster and further? Samurai: Climb trees? Pirates: Riding boats faster? (150 Speed, instead of 100) Hopefully you'll see what I mean. If you don't understand I'll go in to more detail, just say. |
Har we we're discussing this last night too.
Dustari:Horse combat CP: Ships with extra cannons(front and back), usable by CP only maybe? :D Zormite: Faster swimming Forest: Advanced Archery Samurai: Double Sword with sacrifice of shield? |
CP's skill isnt really a skill..
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Zormites arent fish anymore. Maybe these drows can fly around and just get like dmg +1000.
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i have an idea for a CP Skill - Ability to walk faster for a limited time of 3 minutes.
since pirates always run from law :P |
Kingdom skills? I like the idea.
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Kingdom skills should be unique to your class, if anything, to reflect that a kingdom isn't some homogenous lump of knights or archers.
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it wouldnt be much of a KINGDOM skill if its more about CLASS
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Why should the Dustarians get horseback when they clearly have mages and whatnot? Dustari shouldn't be mounted anyway |
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Barbarians and Warriors: When holding a shield out, you gain extra defense, even against magic or projectiles from that direction. (Dustarians are highly defensive; all in all they prefer being passive) Priests, Alchemists, and Mages: Permenant attunation to Fire and Protection (Dustari has legendary Pyromancers and Defensive Priests) Rogues: Dustari has no real Rogues |
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Pause...
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I second the notion.
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fixed.
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Nice new char picture.
Change your sig, and were in buisness. Your lil shrine about my player history is getting huge.
You started that guild yet???? |
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