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Class Definition: A Weapon Sudgestion Thread
This post will be going down the list of Zone classes and sudgesting weapons for each one of them.
Defender - One who defends. A thing I have noticed about defenders is that they are not any more defensively capable than the other classes. kshield - Kinetic Neutralization Shield This is not really a weapon, but a defensive measure. It puts up a energy shield in front of you that can cover you and two other people next to you. O = Protected people X = Not protected people 1 = You. S = Shield X X OS 1S X OS X Every non-energy bullet that hits this shield will drain the energy of the shield user by 2/3 of the bullet's damage. It also stops rocket projectiles and grenades with 2 energy drain, but the explosion will hurt your health normally. Barrels drain 10 energy when impacting your shield. eshield - Energy Deflection Shield This shield works much like the kshield, but it deals with energy based projectiles. Every energy bullet that hits this shield will drain the energy of the shield user by 2/3 of the bullet's damage, and is deflected back at the enemy. This does not stop any non-energy projectiles. Only enemy projectiles drain energy from your shield. You can use friendly eshields for projectile bouncing strategies. KV12 - KV 12mm Light Defender Gun With shields occupying one hand, the KV12 can be in your other, shooting with the other people behind your shield. Type:Gun Hands:1 Ammo:12 mm Ammoclip:20 Freezing:0.2 secs Bullets:1 Power:8 hp Range:Middle Speed:15 tiles/sec Variance:15 degrees Noise:Medium (KV24 being the highest, electron being lowest) Marine: A confused land and sea class on snow and wasteland. Honestly... I have no idea what this class is doing on Zone in the first place. sweeper - Sweep Fleet "Sweeper" Special Issue Automatic Assault Shotgun Type:Gun Hands:2 Ammo:12 mm Ammoclip:12 Ammo use per shot: 2 Freezing:0.4 secs Bullets:8 Power:5 hp Range:Short Speed:15 tiles/sec Variance:30 degrees Noise: High mjolnir - Storm Riders "Mjolnir" Special Issue Electric Orb Launcher The gun creates a ball of electricity in a temporary statsis that breaks when impacting on a player or prop on one of its bounces. It explodes no matter what on the 3rd bounce. When it explodes, electricity is released, dealing 15 damage in a medium radius(twice as large as grenades). Type: Grenade Launcher Hands: 2 Ammo: Energy Drain 25 Freezing: 0.2 seconds. Delay between shots: 2 seconds. Range: 2 bounces... explodes on 3rd regardless. Speed: 7 tiles/sec Variance: 10 degrees Noise: KAKRRACK!! Grenader - A simple class that throws explosives. Unfortunately, there are no special explosives just for the Grenaders. shredder - The "Shredder" Blade Fragmentation Grenade This true fragmentation grenade explodes and sends flagments flying in all directions. Type:Grenade Hands:1 Ammo:shreddergrenades (buy at shop) Freezing:1 sec Power:10 hp Range:Short, 25 fragments fly 20 tiles in random directions. Speed:12 tiles/sec, 18 tiles/sec for fragments. Variance: 30 degrees for grenade, 360 degrees for fragments catapult - "Catapult" Rocket Propelled Grenade Launcher With the difficulty of getting grenades a long distance to the enemy, the Catapult was developed. It launches rocket propelled grenades to the enemy. The S fire sends a grenade into the air, striking the medium range. The D fire propells a grenade at a lower arc, but farther, nearly striking the mortar range. Type: Grenade Launcher Hands: 2 Ammo: Rocket Propelled Grenades Freezing: 0.4 secs Power: 45hp Range: Medium/Long, medium explosion Speed: 8 tiles/sec S fire(due to high arc), 14 tiles/sec D fire(due to low arc) Variance: 20 degrees. Sapper - A class that doesn't do enough sapping. firemine - The "Fissure" Proximity Napalm Mine Along with a small explosion, this mine sets fire to enemies nearby. It explodes after 10 minutes. Type:Mine Hands:1 Ammo:firemines Freezing:0.85 secs Power:20 explosion + fire damage over time. gasmine - The "Ivy" Proximity Gas-based Poison Disperser This mine sprays gas into the air as an enemy approaches, sending a gas-based poison into the lungs of enemies. Type:Mine Hands:1 Ammo: gasmines Freezing:0.85 secs Power:5 + poison Platforms - Sappers can carry one of these platforms onto the field and place them. Each sapper can only have one platform on the field. Platforms take damage first when hit with a player on it. While carrying a platform, speed is reduced to 75% gunplatform - The "Tornado" Gun Enhancement Platform. A player can mount onto these platforms and use their gun. While on this platform, chainguns require no charge-up, ammo does not need to reload, and shooting is not interupted when hit. While on a platform, the platform takes damage first. Type: Platform Deployed by: gunplatform Kit (buyable at shop) Platform HP: 200hp + Damage Reduction 5 (each bullet/explosion damage dealt is reduced by 5) energyplatform - The "Obelisk" Energy Enhancement Platform While on this platform, energy regeneration is increased by 300% for the person on it and 150% for everyone near it. Type: Platform Deployed by: energyplatform kit (buyable at shop) Platform HP: 200hp + Damage Reducton 5 recallplatform - The "Dimension Door" Dropship Recall Platform A player can stay on this platform for 10 seconds to be recalled back to the dropship to restock ammo. This platform can hold 9 people. Type: Platform Deployed by: recallplatform kit (buyable at shop) Platform HP: 300hp + Damage Reduction 10 Edit: Bah... It doesn't fit in one post by 380 characters. |
Commando - The one man army. A class already imbalanced. But really, they're supposed to be a sabotouge force.
recaller - The "Shadowstep" Emergency Personal Recall Device This device calls the dropship to teleport you back up. Type: Misc. Uses 100 Energy. cloaker - The "Shadowwalk" Personal cloaking Device Unfortunately since true cloaking technology would horribly imbalance the game, this device makes the commando undetectable by radar and rocket launchers. This drains 2 energy per second. Type: Misc. Energy Drain: 2 per second. remotemine - Standard issue remote detonation mines. Everyone knows what a remote mine is. Hands: 2 S lays mines, D detonates. Freezing:1 secs Power:35 hp lethalblade - The "Undertaker" Compressed Toxin Blade This blade is made of several toxic metals and solidified liquids. A successful hit with this weapon will kill any player. Unfortunately, the blade is very brittle and will break with one swing. Hands: 1 Freezing: 0.5secs Power: 100hp against players. 5 Damage to anything else. sgpistol - The "Flayer" Close-Combat Magnetic-Driven Automatic Shotgun Pistol With the success of the appirces, close combat gun fights are where the commando excells with its great speed. This gun sprays a flurry at its enemies and is very difficult to dodge. Due to its size, accuracy and power are sacrificed. Type:Pistol Hands:1/2 Ammo:shotgun shells Ammoclip:6/12 Freezing:0.75 secs Bullets:8/16 Power:3 hp Range:Short Speed:12 tiles/sec Variance:40 degrees Medic - The life saver. regenplatform - The "Rejuvenator" Wide-Area Regeneration Emitter This platform is for Medics to set up since it isn't the job of the sapper to heal. This station heals nearby allies for 1 hit point per second. Type: Platform Regeneration: 1 Platform HP: 100hp + Damage Reduction 5 healarea - The "Holy Light" Wide-Area Effect Heal This device enables a medic to service many people at once in the general area and effectively keeping your whole team alive. Type: Heal Range: 10 tiles Heal amount: 25hp Energy Drain: 50 stunbolt - The "Immobilizer" Short Range Stun Pistol This small hand-held gun fires a small charge of energy designed to temporatily stun an enemy in order to stop the enemy from assaulting the healer. Type:Gun Hands:1 Ammo:Energy Drain 5 Freezing:0.25 secs Power:0hp Range:Small Speed:15 tiles/sec Variance:10 degrees Light Infantry - The front line of battle. assaultrifle - The "Long Sword" Assault Rifle This rifle was created in order to incorporate versatility on the battlefield. It has a rifle primary fire and a grenade launcher secondary. Type: Gun Hands: 2 (S/D) Ammo: 12mm/Rocket Propelled Grenade Ammoclip: 32/1 Freezing: 0.15 secs/0.8 secs Bullets: 1/1 Power: 12hp/45hp small explosion Range: Middle/Middle Speed: 16 tiles/sec Variance: 15 degrees lightrifle - The "Lumen" Laser Light Rifle This gun fires a concentrated beam of light. Unfortunately, it has low damage for its high energy consumption, but excels greatly at range and accuracy. Type: Gun Hands: 2 Ammo: Energy 20 Freezing: 0.25 secs Power: 12hp Range: Long Speed: 35 tiles/sec Variance: 0 degrees Heavy Infantry - The armsman of the battlefield. jackhammer - The "Jackhammer" Heavy Assault Cannon This gun is the in-between of the assault rifle and the mortar. It fires large explosive projectiles to inflict heavy damage. Unfortunately, speed is sacrificed for power. Type: Gun Hands: 2 (3 if possible!) Ammo: 60mm Cannon Shells Ammoclip: 6 Freezing: 0.5 secs Bullets: 1 Power: 20hp impact 35hp small explosion Range:Medium Variance: 15 degrees firebomb - The "Meteor" Napalm Mortar This variation of the mortar fires a napalm projectile that rains fire as it flies and explodes in a medium radius of flames on impact. Type:Missile Hands:2 Ammo:Napalm Shells Freezing:1 sec Power:onfire damage over time Range:Long, projectile drops fire Speed:6.5 tiles/sec Variance:60 degrees disintegrator - The "Disintegrator" Heavy Plasma Cannon This heavy plasma cannon is the most powerful of its class. It creates a huge projectile of plasma that explodes and destroys enemies. The only problem is its projectile speed. Type: Gun Hands:2 Ammo: 100 Plasma + 90 Energy Freezing: 2 seconds before shot, 1 second after Power: 200 on hit + 55 small radius Range: Long Speed:4 tiles/sec Variance: 10 degrees Will do chemical trooper and commander later... for now... please comment :) |
Wow it will be some work to add all those things but it could be quite interesting :)
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Goodstuffz ^^
Verygoodstuffz :) |
Good job Ed. That's pwnage stuff bra
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yeah man those sound like some cool ideas but it will take a while to get them made and that
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