![]() |
possible solution for kingdom wars (lack of them)
The thought popped into my head all of a sudden. Why dont we just take the kingdom islands, and make them set up like arenas? (full bmode, same-tag cannot hurt another same-tag, player drops finger upon death instead of loot)
Full Bmode will allow everyone to participate. Same-tag protection would allow massive combat spells, arrow barrages, without fear of friendly fire. And if a player simply drops a finger because their character falls in combat, it would make them more willing to participate in these wars. And a final idea regarding sieges, give the doors health and armor class. But also allow them to respawn several minutes after destruction. (will allow for actual invasion, hiding behind the castle wall will prove difficult after 10 soldiers break down the door and charge into the courtyard. Maybe giving it a -50 armor class, and 700hp would do nice, 99% resist against everything except fire would also make it a bit more fair for defenders and still give them one heck of an advantage when fighting, but make them defeatable.) I appreciate any comments, its like 2:20am as im writing this so I will be going to bed, I will read and reply when i wake up. (Hopefully I will also have my account upgraded :eek: ) |
Have it so if your attacking the door, your more wide open to attacks (a drop in ac and defence, since your focusing on the door instead of your opponent) or else the people withh -900 ac will just run up and open the door with no worries.
|
Forget dropping of fingers... It would do wonders for GK if nothing dropped at all when you died. Also, the problem with GK is imbalance and/or the existance of people who should be classified as weapons of mass destruction.
|
I like the idea.
1,000 posts Ed :P |
I liked my ideas I posted in the kingdoms forum better.
|
Why the heck was my post removed, I said: Great Idea
|
But see, then you have the power players who's only goal in life is to be an ass so they target every semi-newb who has only lets say four spells, and obliterates them.
|
Quote:
|
So, either we need to set the max level bar MUCH lower, make the time it takes to gain a level MUCH less, or give certain types of, weapons advantages over others, such as someone carrying a bow would not be able to bring down a knight in full armor, but a common soldier with just a sword or axe would come down in a shot or two. Also, during battles, each side needs to have a ship, or if they are being attacked, their castle or something, where they regenerate when killed so that they can join back into the melee. This way battles can drag on more than five minutes and the only way to completely obliterate your opponent is to wait until they sign off or surrender. Being able to burn houses might also help, and a siege might work, considering characters have to eat sometime. Also, perhaps an infiltrator could be able to open the cavern gates, allowing a sneak attack from the BOTTOM of the castle, and another attack being launched from the gates.......
But those are just my thoughts ; ) |
Weapon, Triangle. Yo.
|
Quote:
Axes<Swords<Lances That would be a good idea... but... everyone uses swords/daggers :p |
Well, there is no fixing this server, that's for sure. It's gone to far beyond now to fix. The best you can do is create a new server, with a different design and layout, etc...
Graal used the wrong stuff for this type of game, it wasn't meant to be used like it was... -_- |
Quote:
|
Sword > Dagger > Hammer > Axe > Sword
or so.. if you don't understand that.. then I'm sorry for your parents. :( ~ But yeah, a new server would be cool. Maloria took the place for a lil' bit, but then abuncha corrupt **** happened.. ;o |
Quote:
|
Which is why I was sayin Weapon Triangle. That way Swords beat Daggers, Daggers beat Hammers, Hammers beat Axes, Axes beat Swords, Swords are evenly balanced against another sword.
As for Sword vs Hammers, it would be conclusive off of the weapon stats and person. *shrugs* It's too confusing to code I would think; though if simplified could be awesome. |
In order to have kingdom wars you need kingdoms.
|
This idea is a bit World of Warcraft-y, but I think it could work out. It kind of scares me though. I don't like the idea of being pummeled to death on my own island just because I'm in a kingdom, nor do I like the idea of being beaten to death when trying to get a quest NPC. Some stay on pmode for good reasons, y'know.
However, I am enticed by the idea. I think it'd be a good one. Would the kingdoms you fight against be determined by diplomacy still, or would the diplomacy not matter anymore? |
I'm P'mode at level 52. Nothing to be ashamed of.
|
I'm not really understanding the whole "weapon triangle" thing. I don't think that one wep should be made to be weaker against another one. That's rediculous. I like the fact that any weapon can be good, so long as you know what you're doing when you prep it right.
Anyhow, maybe the forts will be destroyed more often with this sort of thing going on. |
| All times are GMT +2. The time now is 11:13 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.