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-   -   Different enable features (https://forums.graalonline.com/forums/showthread.php?t=59272)

Gambet 06-05-2005 02:20 AM

Different enable features
 
I think it would be useful if NPC nicknames and player nicknames could be hidden/shown seperately, using different enable effects (I.E enable features).


When I use something as such:

NPC Code:

//#CLIENTSIDE
if (playerchats) {
if (strequals(#c,/nonicks)) {
setplayerprop #c,;
enablefeatures allfeatures-(0x200);
}



When I say /nonicks, not only do the player nicks dissapear, but so do the NPC nicks. This can be rather annoying when trying to differentiate an NPC character from a player, and can be annoying while doing quests which require visiting these NPC characters.

Why walk around with disabled nicks? Well, nicknames cause major lag. The difference between walking through a level with 50 people, showing nicknames, to walking through a level with 50 people, and not showing nicknames is huge, lag wise. Most of the time while on client on NP, I disable nicknames via the script as shown above, but the down side is that NPC characters nicks also dissapear.

Would be nice if you could enable/disable them seperately.

Kaimetsu 06-05-2005 02:29 AM

Quote:

Originally Posted by Gambet
Also, on a server where nicknames and/or accountnames show when you bring the mouse cursor over a person, if you bring it over an NPC character, then instead of showing nothing, instead it shows a symbol (looks like a star)

Well, that's just a result of bad scripting.

Gambet 06-05-2005 02:32 AM

Quote:

Originally Posted by Kaimetsu
Well, that's just a result of bad scripting.


Forgot what server I saw it on. I think it's like that on NP also, not sure, I've never looked into it.


EDIT: Ah, it was on NP. Anyways, I corrected the error (the mouse over NPC character = shows star)

Malinko 06-05-2005 11:23 PM

I guess you could always script the display of account names/nicknames only when it's a real player ID.

KuJi 06-06-2005 12:15 AM

2 Attachment(s)
Wan't to see something cool?


First pic is a Colt M1911

Second pic is a solution for you

Rick 06-06-2005 01:26 AM

I suggested the same thing, but he put it off.

Anyway, this can easily be done by rescripting the nickname display.

Gambet 06-06-2005 02:06 AM

A lot of the things suggested can be bypassed by rescripting a system, but different enable effects for players and NPC characters would be much easier :/

xAndrewx 06-06-2005 09:26 AM

Use a mouseover command to show peoples nickname. I think that would be better.

Gambet 06-06-2005 02:27 PM

Quote:

Originally Posted by xAndrewx
Use a mouseover command to show peoples nickname. I think that would be better.


Maloria already has a system as such.

RecycleBin 06-06-2005 11:51 PM

Quote:

Originally Posted by Gambet
Maloria already has a system as such.

...and it is annoying as hell.

xAndrewx 06-07-2005 02:24 PM

Quote:

Originally Posted by RecycleBin
...and it is annoying as hell.

Why is it annoying?


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