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player.ip?
Is there anything remotely like a 'player.ip' variable?
I don't believe there is, but I might've missed something. If not, could it be added? There're lots of things you could use it for. :) |
No. It should be added though. :/
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Could be abused me thinks. <- Ignore that.
Couldn't this be easily abused? <- Answer that. |
Well if you're trying to track someone who you think is sharing an account you can add a make a script where it logs their IP everytime that person logs on, it can be used for numerous things.
EDIT: If player.ip existed... |
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If it's a 'danger' why can we view it through the attrs? |
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I do not think it is a danger, unless that person is stupid to have so many open ports on their computer. I think that this should be added. IP protected scripts would seem sort of cool. o_O |
I do agree it's a cool idea.
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You could put an IP range lock on someone's player, like there is for RC.
Maybe the script would send a msg to RC if the player of a staff account is out of range. |
if (actionplayeronline) savelog2 ips.txt,#a has logged on with ip: #s(player.ip);
err, would that log it? |
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Or if some kind of error allows them to get it. You can say all you like "Having someone's IP doesn't really mean much", but I wouldn't want someone having my address, even more so if they have some kind of problem with me. Even though i'm fairly well protected and have a dynamic IP address, it still doesn't change anything for me. |
If someone were stupid enough to make a script to give out IPs of others they'd be dumb enough to give it to someone who asked.
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RC shows you the last IP, but this could be used to get a list of someones IPs. Which is more abuseable than a single IP, and less effort than cheacking multiple times to get a list. |
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HELLO! It's an IP! OMG! If you think player.ip is insecure, then obviously we must remove RCs from seeing IPs as well. |
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I think Inverness means that higher staff can put IP restrictions for a staff's player, in addition to his/her RC. Logging on with an IP out of range wouldn't disconnect them from the server, but it would notify RC. |
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effective. |
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How about no one downloads hacks, tries to destroy graal, uses password stealers or any other 3rd party program for graal use. Including Art money.
Theirfore we won't need to worry about getting peoples ips and locking them as people won't have their passes all over the internet. |
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The script that would display player.id would be produced by Staff. Staff can already use it by RC. There are practical things an NPC Lister can do: Add list of previous IPs to check if a hacker, for instance, is logging on another user, or how dynamic and reliable is a certain player's IP to do IP restrictions when they are hired as staff... Or you can simply make sure that they aren't abusing it?
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I don't think I'd like the idea, I can see how it would be useful, and I have a Dynamic IP, but The thought of logging into PlayerworldX only to have my IP Broadcast to the entire server (Not just the people smart enough to get it - And Staff) is not my Idea of Secure, Player.ip is a bad idea IMO.
It would be easy for a player to make a NPCs in their Playerhouses and such to lookup ip's etc. I understand that it could be extremely useful for tracking Hackers and Impersonators, but in any case you can use the RC, its just a bit more work, Because A script doesn't think and the fact that IPs are easy to cross (2 People with a dynamic ip on the same service provider could get the same IP very easily) it is easy for the script to make mistakes. My vote is on no. (ONNO's) |
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2) As far as I know, Graal already uses client-to-client communication. Meaning that your IP is already being sent to other people. Quote:
But this is all ignoring the fact that IP addresses are not keys to your souls! They don't grant any particular power. Quote:
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Reading the player.ip can be added I guess. You can already put an ip restriction on your account though, using the admin panel. Then you will not be able to login with client to any server if the ip is not matching your global ip range.
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I get the feeling some people here don't understand what the hell they're talking about, as Kai pointed out.
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player.ip could be very useful for logging, or even things like in-game staff tools. I endorse this idea. |
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