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Lag...the great miracle, and the great mystery
Recently, I've been lagging worse than normal. A computer with the same specs lags less with light effects on than I do with light effects off, so something must be causing lag. If it's some kind of spyware, Ad-Aware couldn't find it. It might be because I only have, like, 400MB left on my hardrive.
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Delete some pr0n.
Graal server's were lagging awhile back, but it seems to be good now. What client are you using and where at? |
It may be a good idea to free some space up on your harddrive too..
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Lack of file space on Windows can cause a great deal of problems if that amount actually fluctuates a lot. Try deleting FILENAMESCACHE.txt, or turning it off alltogether. What kind of lag do you mean anyway? Graphic lag? Network lag? |
I got Graalv3 to work in windowed mode, but it's way, way laggier than v2.31
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Defragment, maybe? Although most of Graal's files are tiny anyway.
Does this affect any other games? |
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It got horribly worse after today's NPCServer reset. I can't even go through doors. :-/
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GET MORE RAM!
AND ALSO. Try deleting some files from your heads, shields, swords, and webgifs folder. If Graal is like most programs, it has to go through all the files to find the ones it is looking for, and it probably takes longer and sucks up system resources to look through thousands of files in order to load graphics. |
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are you running @ 16bit colors? I know that 32 lags the **** out of my graal.
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If the client didn't have to run a check when it was being used, then the client would not know whether it actually had the necessary graphic, and would not know to download any missing graphics. If it has to look at each indice to see if it is a certain graphic, then surely it must soak up some resources doing so. |
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Somebody once suggested making a fat32 partition and sticking all of the useless junk from Graal into it to speed up the client, perhaps you could try? :0
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I figured that if one program had difficulty opening it, then another might as well. Quote:
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Graal is indexing the files, it remembers the location and the timestamp, see FILENAMECACHE.txt. You can turn that off in the options, but the first start of the program will take some time then. In v4 it is displaying a window telling you that it is scanning the folders for fast access while doing it.
It can take quite some time on Windows because when accessing NTFS drives Windows loads information about access rights and such, which can take ages. It is not possible to turn off that, the only choice is to use some better file system (FAT32 is much faster, but doesn't have security options), or some better OS, or delete files. The folder scanning should not slow down the game though, it is only slowing down the start. About lag: Try to update your drivers for gfx card and sound card, and check if you have anything running that is slowing down your computer (task manager) |
Oh and turn up the volumes slighty, i.e the voice one. I heard there was a bug on that or so.
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I deleted a bunch of head/sword/shield/body/etc GFX. It didn't do a thing.
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For an example open up your local terminal (or whatever it is called on Windows), and do a cd $path. You will notice for all values of $path that the execution time will be the same (try a really deep path and see). |
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