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Future improvement for GraalScript
one word: rotateimg
or, textured triangles so you can custom-texture 3d polys and make a graphics engine inside graal. this would also get rid of the need for multiple sprites in weapons, vehicles, etc, and would be easy to implement, as it would be a direct wrap to driectx. |
Why? You have Graal3D. Use it.
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there is a function for rotating images in GScript2
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You can rotate showimgs right. That is mainly interesting for projectiles or particles though, because rotating the player would mess up the perspective I guess.
It is planned that you can use showpoly with images, eventually also specifying the texture coordinates. |
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I'm talking about using it for weapon sprites or other such things... possibly vehicles also.
I've never even heard of being able to rotate images though o.O anyone care to explain how / point me to where I can learn? |
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