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Information: Star Wars Map
Zone Wars Ok, in this map, there are two teams, and no classes. The teams consist of the Light Side and the Dark Side. Light Side: The light side has the ability to use plasma sabres. -Only On This Map Effect: Plasma Sabres have the ability to reflect bullets back to the opponent, or to another direction, based on how you reflect. While being shot at, swing the sabre as if you were attacking someone, and if you hit the shot at the right time, then the shot will reflect either towards the opponent, or towards another direction. -The plasma sabre does a maximum of 40 damage to the mechs, and a maximum of 80 damage to the players. -Dark Side can not use plasma sabres. -Light Side gets electrons, which has the ability to shut down the mechs for a few moments. Dark Side: The dark side has the ability to use mechs. -Each Mech has 500 hp. Press and hold "s" to do random short distance shots. Press and hold "d" to do random long distance shots. If you run into a person on the light side with a mech, they will recieve damage. -Mechs do not run out of bullets. -Light Side can not ride/use the mechs. -Mechs move quickly. -Mechs appears under the Statistics Terminal. It shows how many kills you have with the mech. Point of Map: The point of the map, is to destroy the other teams power generator. Each power generator starts off with 5,000 hp. The HP of each power generator is displayed in the gui. The gui shows the symbol of your team, then the HP of the teams generator next to it. First teams generator to hit 0 HP loses. -When a member of one team kills a member of another team, 50 HP is added to the generator of the team that killed the member of the other team. -Generators display as a large yellow dot on the radars. If you can not see your radar, then press the "r" key. The "r" key toggles the radar on/off. |
hmm intresting maybe npcs with guns so you could block the bullets?
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No, that's not needed. The plasma sabres can block bullets already. The teams are even. What decides the outcome of the match is teamwork. |
The idea is fine, but I think the teams could be a little more balanced.
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the robots are overpowred all they do at the start of the map is get to your base in the robots and your done :-/
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As I said, teamwork is key. If the light side got in groups, then mechs wouldn't stand a chance. Remember, the light side can immobolize the mechs, so in groups, they can cause major damage. Same with the dark side and the mechs.
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yes but still we are trying but all they do is storm us and were done :(
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It may be possible for the light side to win, but that's not really the issue, is it? The game is simply easier from the dark side perspective. |
yes atleast make it when you get stomped maybe less damage or make the mechs slower or make the light side faster you pick also some force powers for each side would be neat
::Edit:: now for some reason dark side seems to be losing |
This map can be challenging for both sides, which is why it's even. At times, the light side is on a winning streak, until it turns over to the dark side. It all depends on which side works as a team. I know that it can be a bit laggy, so I recommend you all use v3 for now, until v4 comes out.
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hi star wars
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Screenshots:
Dead Mech: http://img34.echo.cx/img34/4445/mechdead3sc.png Blue Saber: http://img34.echo.cx/img34/7619/bluesaber9qo.png Blue Saber 2: http://img34.echo.cx/img34/9691/bluesaber25oj.png Gui: http://img34.echo.cx/img34/6638/gui0an.png Killing a Mech: http://img34.echo.cx/img34/6195/killingmech8ld.png Power Generator and Green Saber: http://img34.echo.cx/img34/5236/powe...ensaber1nb.png Purple Saber: http://img34.echo.cx/img34/1265/purplesaber1qc.png Purple Saber #2: http://img34.echo.cx/img34/9435/purplesaber27td.png Purple Saber #3: http://img34.echo.cx/img34/1302/purplesaber31zj.png Red Saber: http://img34.echo.cx/img34/7001/redsaber6du.png Red Saber #2: http://img34.echo.cx/img34/8767/redsaber24cx.png Red Saber #3: http://img34.echo.cx/img34/9488/redsaber35yj.png Red Saber #4: http://img34.echo.cx/img34/5025/redsaber46ii.png Mechs Revenge: http://img34.echo.cx/img34/9388/mechattack9uk.png |
Dark Side should get red plasma sabres.
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No. Dark side won't be getting sabers. |
When a Mech dies, where is the explosion?
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I'm the one with the 3 screenshots and a purple lightsaber :D!
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Both sides need a gun that does good damage. So that the dark side can actually defend their base and the light side can fight mechs from a distance.
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The Darkside should get plasmasabers that are weaker than the Lightside's version of the saber and also limit the types of guns the Darkside uses. It would even it up some.
Seeing some saber fights would be nice. |
Well, I guess it works. All though all Light Side has to do is get on the Speeders and storm the base with sabers. They have a smaller and less defendable base, but they can plant mines with the speeders.
Darkside has to have more teamwork. They get about 5 mass killing machines the Nazis didn't even have. Five Mechs...easy enough. 3 Stay at base guarding the generator. 2 assault. One Mech for each entrance. It should be easy because Dark Side has a more defendable base. Its not diffucult. Just think. |
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One seat is the turret and one is the driver. Warthog ---------------- Power: Slightly under the mech's power range. Speed: Slightly under the speeder's maximum speed. ---------------- It would be pretty cool, maybe a possibility? |
Saber fights would not be the same unless we scripted a system. A sort of clash system, where one can block attacks from another saber, so it would take skill to defeat your opponent. Of course, we do not have that at the moment, so saber battles would be nothing more then lucky swings.
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and if dark side gets sabers then we should get "light" mechs
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okcheckthiout makeabody likeajoidlike r2ds
and zoneisbecominganimalist no animal bodies wolvesarespecialto a whiteheadedwolf ^__^ |
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Can anyone tell me what he just said?
Well, in order to close this topic, here is the proof that (with teamwork), dark and light side ARE equal. |
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Sadly, people do it for fun. |
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Those few seconds could determine the outcome of the match, or atleast the duration of the match.
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Or if a certain group of opponents are about to destroy the base, and they each have fairly low health, and they can't attack you for those seconds, so you quickly throw a bomb and kill most/all of them, well, I think that would determine the duration/outcome of the match. The seconds would have to be for such a short period of time, that it would be as if you were never invisible for those seconds in the first place. |
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Alternately, move the spawn point a little away from the power plant thing. |
It's impossible not to spawn camp when you're using mechs to attack the light side's base.
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Will try to have a few things fixed when Stefan gets online. I'll take in your ideas/suggestions.
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My point spawn camping can turn the outcome! SO WORK TOGETHER TO SPAWN CAMP!
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Well, I think the odds are stacked a bit in the dark sides favor.
I mean, when I was on, It was sorta hard to kill a guy, but I took NO DAMAGE. I was in a mech, but still. The dark side has it stacked in their favor. I don't know if giving the light side mechs is a good idea, but the dark side might be able to lose a few things, or have some way of restraining the mechs so they can only go so far from the base... |
I am working on ideas on balancing things, please be patient.
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I wish you were dead :D
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The weakness of the Light Side is that they can be defended against easily with pipebomb. The weakness of the Dark Side is idiots who break from the group to chase one guy (Yes, sometimes I'm the idiot who does this).
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Also, explosions and mech shots shouldnt be hitting jetpackers :/, explosions still damage me when im in the air. |
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