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Client to Server Verification
Okay, I have two security questions:
Is there any way of obtaining the player ID or account of a client that triggered triggeraction from clientside without sending the ID or account through paramaters? If not, is there any way of sending data to a specific client from the server instead of to all the clients via save[] variables? |
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or player.account if you're feeling GScript2-y Quote:
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Maybe my script wasn't working when I initially tried that? So I'll try it now. Then I'll add to this post what happens! Oh cool, I guess my script WAS broken when I first tried that. |
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