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MasterNuke 04-17-2005 10:08 PM

Pet Lag
 
I think something needs to be done about pets. Individually, they are harmless. But in groups, they cause an immense amount of client-side lag. Right now, the most player populated town of Bomboria is crawling with pets and it lags so much that it hurts to walk around >.<. There should be some sort of pet control, or the lag they create should be reduced.

Gambet 04-17-2005 10:13 PM

Yes, they are all over bomboria and they cause MAJOR lag. They need to be removed or rescripted to have less lag.

GoZelda 04-17-2005 10:28 PM

I have a good idea: Because of the massive amounts of pet, it will be possible to kill pets if you have a warrant! You can buy warrants for 1000 silver, and for every pet claw you bring to some guy in bomboria you get a diamond!

Edit: There should also be a level cap on this. The pets won't be agressive until attacked, but to prevent some level.110 person with ultimate USD gear to kill all the pets with 5 hammer swings, there should be a level cap of 20-30.

Chris 04-17-2005 10:35 PM

Quote:

Originally Posted by GoZelda
I have a good idea: Because of the massive amounts of pet, it will be possible to kill pets if you have a warrant! You can buy warrants for 1000 silver, and for every pet claw you bring to some guy in bomboria you get a diamond!

Edit: There should also be a level cap on this. The pets won't be agressive until attacked, but to prevent some level.110 person with ultimate USD gear to kill all the pets with 5 hammer swings, there should be a level cap of 20-30.

I'm with you.

There is this one noob that goes around with 20 different pets following him lagging everyone. He likes to sit in bomb trade and lag everyone. :\

Sam 04-18-2005 12:16 AM

Quote:

Originally Posted by MasterNuke
I think something needs to be done about pets. Individually, they are harmless. But in groups, they cause an immense amount of client-side lag. Right now, the most player populated town of Bomboria is crawling with pets and it lags so much that it hurts to walk around >.<. There should be some sort of pet control, or the lag they create should be reduced.

I aree that, but not a pet control, it should be possible to leave them only in stables! If the owner goes off without put it in his house or any stable, it dies in next 5 minutes.

Quote:

Originally Posted by GoZelda
I have a good idea: Because of the massive amounts of pet, it will be possible to kill pets if you have a warrant! You can buy warrants for 1000 silver, and for every pet claw you bring to some guy in bomboria you get a diamond!

Nonsense! That implicates that a lot of ppl will have fun to kill all pets for fun and that makes no sense.

smurfmidgetninja 04-18-2005 01:02 AM

I like to use my summon pet monsters spell and summon like 20 pets and then let them loose in Bomboria...it's quite fun.

Chris 04-18-2005 08:00 AM

Quote:

Originally Posted by smurfmidgetninja
I like to use my summon pet monsters spell and summon like 20 pets and then let them loose in Bomboria...it's quite fun.

Wrong type of pet Hobo.

I just counted 23 pets in the Bomboria area. Something must/needs to be done about them. I think towns should be off limits leaving pets in the localized area. Too many noobs place their pets all over Bomb and log off. Why should we have lag? :\

Zero Hour 04-18-2005 11:35 AM

I've never had a problem with pets. They don't lag me, and I don't lag them ;)

But hey, everyone complains... so why doesn't someone just form a blockade of items around the pet cave...? If you can't get in, you can't get the eggs.

Splke 04-18-2005 02:30 PM

Quote:

Originally Posted by Zero Hour
I've never had a problem with pets. They don't lag me, and I don't lag them ;)

But hey, everyone complains... so why doesn't someone just form a blockade of items around the pet cave...? If you can't get in, you can't get the eggs.

Unpractical. And also, everybody I've known has experienced crazy lag from these useless peices of ****, so I think something should be done.

PKing is near impossible with a good 14 of these things stuffed in a small room, you just lag to death. Other then that, they're pretty damn useless...

Kaimetsu 04-18-2005 02:32 PM

Why would they cause more lag than, say, a player?

GoZelda 04-18-2005 04:58 PM

Quote:

Originally Posted by Schlurfy
Nonsense! That implicates that a lot of ppl will have fun to kill all pets for fun and that makes no sense.

What you say does not make sense because it's incoherent...

Did you thought I ment to say that every pet could be shot? Because obviously you could buy some sort of collar to prevent your pets from being shot!

GoZelda 04-18-2005 05:03 PM

Quote:

Originally Posted by Kaimetsu
Why would they cause more lag than, say, a player?

We're talking more about one person with 23 at a time. If a person wants to, he can have this much. Then there are about 5 others who have 1-3 pets. So at times there can be up to 38 pets in bomboria (give or take a few). Let's say that each pet generates around 75% of the amount of lag a player causes (and I guess we could go in detail with serverside and clientside lag), than that's 38/4*3=the lag of 28,5 players. All this in ONE room. Even if a pet only causes 50% of the lag a player does that's still the amount of lag of 19 players that can be in the bomboria trade center.

Of coures, there also are times when there are few pets so you don't notice the difference.

GoldSri 04-18-2005 05:13 PM

The pets pegged down in Bomboria are all near each other and when the pets sit down together they cause blockages.

Maybe there should be certain restriction to how close they can be pegged or make stables in each town and make it so the pets can only be pegged into the town stables rather than the town.

GoZelda 04-18-2005 05:40 PM

Quote:

Originally Posted by GoldSri
Maybe there should be certain restriction to how close they can be pegged or make stables in each town and make it so the pets can only be pegged into the town stables rather than the town.

Even better: If pets are pegged close to eachother, they fight!

Kaimetsu 04-18-2005 05:56 PM

Quote:

Originally Posted by GoZelda
at times there can be up to 38 pets in bomboria (give or take a few). Let's say that each pet generates around 75% of the amount of lag a player causes (and I guess we could go in detail with serverside and clientside lag), than that's 38/4*3=the lag of 28,5 players

Yeah, that's not much. Not terms of computational intensity, anyway.

Chris 04-18-2005 06:06 PM

Quote:

Originally Posted by GoZelda
Even better: If pets are pegged close to eachother, they fight!

And kill each other!

Zero Hour 04-18-2005 08:33 PM

Quote:

Originally Posted by Kaimetsu
Yeah, that's not much. Not terms of computational intensity, anyway.

When they're on their peg they use a script to render a poly which connects them to their peg, and makes it appear as though their is tension on the line based on how far away they are from it... but as far as them just walking around... I'm not sure.

Crono 04-18-2005 08:39 PM

How about a GMAP'd stable?

zell12 04-18-2005 09:01 PM

Whatever is done, don't make it so you get diamonds for killing pets. Don't further destroy the economy... :/

Kaimetsu 04-18-2005 09:14 PM

Quote:

Originally Posted by Zero Hour
When they're on their peg they use a script to render a poly which connects them to their peg

Hm. Then I guess it'd depend on the number of lines in the rope.

SyLaTAC 04-19-2005 02:27 AM

:o
 
I like to put pet eggs on the tables and watch people go OMG WTF YOU STOOPID N00B1E


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