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A Level.. Rate Me
I dont know what to say but
Constructive Advice please? ^^ its down the list.. |
Grass detail is bland and boring, improve the dirt detail, and there are tile errors in your cliffs.
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he said rate and comment to lol
6/10 fix your dirt path and put some grass patchs in it or something |
4/10
Fix your cliffs diagonally. You've got the tiles going for the end of the cliffs not the actual diagonal tiles near the bottom. Path is bland and boring. Detail up the grass a bit, don't drop the shredded deep grass on everything. Re-opened the picture and looked at the cliffs. They're mostly all wrong. Even the cave opening and everything. Revised rate to 3/10 |
After getting help!
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After getting some help...
After constant ways to make it look a little better.. A Seaside small cliff area. |
I'd suggest re-trying the cliff work. They are one big tile error.
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You may want to check the level again.
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not bad at all!
add more detail, "detail" the sand, detail the water, make the cliffs more flexable and boom, it'll look hawt. I'll give you a 5/10 |
I need examples of detail because i cant figure out what to add.
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One Example Coming Right Up........................
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Of all "grass" tiles, that one can be used the most without looking crappy, if you do it right. |
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Not to make it seem like I'm shifting critisism only one way, I also have to say that Fowl's level is bordering on too much detail. |
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Tiles can not be overused, just misused. |
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See: Example |
I never posted the level >_<
you haved me quoted as if I did. You mean inspiration |
I have to agree... I dislike that grass detailing.
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it would be possible to have that many of those tiles on a single level and have them be much better looking than that. And actually try zooming into the level I made, and paying attention to it. if you were to remove too many of those tiles, there would be large empty grass patches, and it would give it the effect of cut&paste detail |
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A misuse is using a tile poorly, or incorrectly, to achieve your desired effect. In your picture, I'm assuming the "desired effect" besides proving me wrong, would be to detail the water. You did not use "too much" detail, you just did a poor job of it. |
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"mis·use mis·used, mis·us·ing, mis·us·es -To use incorrectly." "er·ror -A mistake." Quote:
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A misuse is not a mistake. It is poor useage. Quote:
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"poor adj. poor·er, poor·est -Not adequate in quality; inferior: a poor performance." Poor doesn't equal incorrect. Quote:
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Edit: Closing statement. I strongly advise you open a dictionary look up the meanings of both misuse and overuse. As much as you seen to not want to admitit, you have been getting it wrong. -Exeunt |
Ok guys, who cares what word means what. When it comes down to it there are people who didn't like the way the example that was posted was tiled.
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There are no errors, as you said, just misusage of the tiles in question. If you had used more or less, the river would still look poor. |
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It is comparable to liking Classical music, and then listening to Rap and complaining to everyone about how the Rap should be more classical. I am not attempting to create a "classic" styled level, and telling me my level is poor because you like classic levels is an unconstructive comment. |
Do players ever go sit in one place and stare at the levels and say things like "Theres too many of these long grass tiles." ?
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I'm pro evolution style leveling, I have no idea where you pulled out that I like classic style levels.
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For a level maker that is one godawful level, Mr. Mirage.
AM I RITE AM I RITE -Insert emo cliche outburst here |
Ugh, Nice level FP :) Add a bit more detail to it and it'll be in the 5-10 range if not already.
Don't listen to UM, however, if you look at the tiles he used add them to your level for better detail. :cool: |
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And I don't know, I suppose everyone likes large clumps of cut and paste style detail and flowers spammed everywhere. Personally, I think his grass detail is horrid, even though the level is set up nicely. To each their own I guess. |
It's good.
Just prepare for this, while you are here at the forums -- you will never get a good score. Unless you are a legend or an appreciated level maker, you will always be critized. With that said, making levels look good isn't a priority to a server, especially using the staple Graal tiles. I promise you that making those type of levels will be fine for a server, even though people here will complain. Just keep flying. |
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I agree, people on this game love to crit other people into the ground, its how Graal works. People will complain and you can't stop it no matter how good you are, I think they'd be fine for a server as well. Spread your wings. |
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