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Stats
Right now there are stats for exp and kills, what other stats would you like to see?
I have though of may be separate kills stats for each planet, to make it interesting to play the other maps. |
Best healer! :D
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Make it so you get EXP for each weapon you use! So it can be like "Best Handgun User" and stuff. :)
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You could allow proficency's in weapons, based on kills/usige/aim etc with a weapon. Less delay time between shots, however very small, like .1 per 500 kills with a weapon, or reload time (for appripers and such handguns). You get the idea, whatever the weapons downfall is, allow a proficency to slightly balance it out.
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How about ranks not just for killing... maybe ones like
Most Kills While Staying at Base (Ircia) or as suggested earlier Best Medic or maybe most kills without using medkits |
If people played on whatever planet is the free kill one (i dont remember :P) I'd have top for shotgun probably (though i played it on trial days, I have VIP *shrug*)
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Heh, then some people could work toward trying to get less common medals that are not listed on the forums anywhere. Examples: *A medal that you earn when you get 5 consecutive wins on Koth while competing against all 3 other teams for each win (like, there is 3 other teams actively trying to take the base also all those rounds). *A medal for killing somebody who's bounty managed to grow past 500 or 1000, etc. *A medal for getting double or triple kills off of landmines you laid within a specified period of time between each other. I think that medals shouldnt be awarded at all on maps unless there is a certain minimum player participation during that round. |
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500 and 1000 bounty is nearly impossible to get....thats way too high...and ive seen very very few people who have even reached 250 bounty...Gambet reached 300 bounty the other day and I think tao has also, not sure. Theirs a few good players on Zone. Fun to watch them fight. ^^
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Also fun to watch me beat some of the best with my pistol medic combo or my mad shotgun skills ;)
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You should get exp for a certain weapon so that you get bonuses for that and so that people begin to specialize in one or two things. For example say I get level 2 so and so gun. I'd get something like more ammo capacity, higher dmg, faster fire speed, or maybe more accuracy.
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Some weapons could also give more advantages when levelling up than others, e.g. appirces wouldn't increase a lot, but weapons like flamethrower or G18 would become better in comparions with the popular weapons after some time. Actually you already get some experience when using weapons - you get better knowledge about when you can use the weapon efficiently and what you should avoid, e.g. with DH18 you must try to get close to the enemy and then fire rapidly, but avoid being attacked by more than one enemy, while with the shotgun you can sometimes attack more than one player from distance, but must keep care to not be attacked by a fast pistole. |
But in an ideal world you'd get better at aiming, knowing where to aim (inflicting more damage), knowing how to hold the gun so you can move more efficiently, etc.
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very true.
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Yes can add it since it also makes upgrading (the account) more interesting :)
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See how smart I am, AND PEOPEL CAL ME STPID./
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Because normally you are, but good job not being this time ;)
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That way, people are forced to specialise, which makes for more interesting combat (people can't change weapons to suit their opponent). |
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