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Got a beef with Graal 3?
My only major beef with Graal 3 (that can't be re-scripted) is that you can't resize the window. There are a couple pre-set resolutions to pick from, but that seems like a downgrade in technology here.
Why was resizing taken out? I'm hoping the display font is a scripted thing I can change... Anybody else have any major problems with Graal 3? |
You make a very good point Houdini. Only beef I really have with it is that it runs very slow on my mediocre system but should run fine.
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Graals playerlist does not support guild groups and is sometimes confused on where buddy and ignored players go.
NPC scripting change on in player mode (like x and y isnt where x and y used to be). and I agree with you all on your remarks. |
It doesn't have an out-of-window playerlist. I hate that!
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I hate how it isn't like the old client. :rolleyes: |
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I was intending on redoing a PM system for the server I was once developing. It was more of a buddy list type thing, where you couldn't just PM anyone, they'd have to accept your messages :P
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Just a small problem; Graal 3D doesn't work.
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Ahh i see, I was too used to using the maximize window button, then hitting Alt+Enter to resize the window to my screen size (while not being in annoying 'full screen' mode). This way i didn't have to drag it out myself each time, and i could still use other programs while running graal at full screen size. Would be nice if the maximize button was brought back. |
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I have a beef for Graal 3. ;)
I just wish Graal didn't use 99,000 memory on my comp... sure it doesn't seem like much since I have so much free, but it does make a difference... stuff moves slow on my comp when I play graal. :frown: |
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-Re sizing -Player list (Old one in my opinion in way better) -PM system (The PM window etc is better in v2) There some pretty annoying things for me. |
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- I can resize..? - This can be rescripted - This can also be rescripted |
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And even better, we can make more in-game emoticons, like "please" (hey, you cant have sorry without please and thank you.) |
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In v3.1 they are always displayed, in v2.3 only if you have images inside PMs enabled. |
Graal 3 feels wierd. I'm happy with the old graal client, Graal 3 feels restricting and as much as I appreciate the work put into it I dont feel comfortable with it.
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The movement is different... it doesn't handle the same.
Also, i've been having a lot of lag with the latest v2 client on my end... |
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The playerlist is screwed up (Wayyyy out of order)
Can you also make it so buddylist from graal2 loads on graal3? I don't want to copy / paste it all (By The Way where is the playerlist script?) |
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Also we are working on merging v2.3 and v3.1 (new scripting, new gui, external playerlist, optional old gfx engine but may be support for 24 pngs) |
- Still can't use the playerlist while paused.
- If you close the chat window, chat isn't deleted, and that does get a little annoying when you forgot you had typed something beforehand. - Other options from the regular client don't work: ALT + 3 to remove the mini - map for example. - Graal3 doesn't seem to support pressing multiple buttons as well as the original. (in game as well as chatting). - Emoticons seem to disable your movement for a couple seconds when using them. - (For me at least) - Changing from D3D to OpenGL or back pretty much stalls the game. - Other shortcuts like pressing TAB and enter when you send PMs won't work. - You cannot change the type of text you are using. I'm sure I will think of more in a couple minutes. Might have been easier to quote protagonist. |
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I can imagine that if the font was changeable, it would cause several problems for the GUI scripts such as the scripted RC, playerlist, serverlist, options dialog and more, since fonts are spaced differently. |
Some of these problems might be only on classic >_<
try pressing shift and backspace together with chat. |
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I've also narrowed the clientside lag i've been having down to not all the time, but only when many players are in one level. What's the deal with that? I've never had this problem before and I'm using the same computer and connection. |
I really can't think of anything bad about it off hand. But I will think of something!
Wait... I remember that sword bug no one could hurt you but you hurt them ;p I blame stefan! |
It could be cool if you could create new windows with graal3 instead of restricting it all into a single window. I would love the ability, as a player, to be able to skin my own state or playerlist.
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Pfft.
Graal 3 is better than Graal 2.3. It is becoming easier to rescript (Stefan has given us the RC and playerlist, more likely to come), it doesn't lag, it's GUI looks nice, it is skinnable (I believe; I'll check that up later), and it has Gscript2 clientside. |
Graal v3 uses more video memory because in older Direct3D and OpenGL versions it was only possible to make textures with a width and height that are power of 2 (64, 128, 256 pixels etc.). I will check if the newer driver versions are fixing that, reducing that would probably reduce lag a lot if you have an older gfx card.
I have posted things about the Sword hurting bug in the Bugs/Tech support forum, it was a problem of people without guild tag not being able to hurt each other. A new version of 3.1 will be released soon. Creating external windows might be quite interesting, we are considering adding that. Update: I have checked, it seems all new drivers of ATI and NVidia support non-power-of-2 textures. Cannot test right now because the Nvidia site is down. We also plan to make the font rendering using polygons (ftgl library), which saves even more video memory. Update: Checked the latest Nvidia driver for my gfx card, and the texture-size optimization (non-power-of-2) doesn't seem to be enabled yet. Update: It works on my ATI card though, got it working nicely, so in the next v3.1 version it will use less video memory, if the gfx card and the driver support it. |
You know what else might be good? The ability to redownload dead or updated images/ganis when a level is updated/created. I don't think Graal 3 does this, and I haven't heard anyone mention it.
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I'd like to know where to edit the scripts for the v3 GUI
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