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v2.3 things which should be removed
For myself to remember:
- F5 is not really needed anymore and has wrong text - F10 was only for testing purposes and should be removed - the F1 window should not show debugger and editor buttons since those dont work anyway |
What is F10 anyway? It just makes my screen go all weird.
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F10, I think, is supposed to be fullscreen. But yes, it should be removed.
As for F5, it is occasionally useful. Maybe that could be modified? |
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Ah, so it appears to. And it doesn't work! :P
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It appears to do a pretty damn good job at stopping rendering.
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I think it would be good also if you could keep the level x y information
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As others agree, I think the F5 should just be modified to show the level name and x, y. It's very useful.
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I agree with "that guy" :P
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i suppose the only problem with that are gmaps, sometimes bad content in 1 level on a gmap seems to spread to at least 4 levels around the level with the bad content , this only applys to some npc commands such as seteffect, nopkzone, there are are more i just cnt remember them right now =p
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F10: was supposed to remove the window border
F5: i know that it is useful, but should normally only be enabled for staff ? |
I think it would be fine having it enabled for all, providing the ability to modify the coordinates is no longer there. I guess you could allow coordinate editing for staff, but I don't know why someone would want to do that when they could just say warpto x y lvl to warp.
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I use it to help get the right x y when linking levels.
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It could already output a string that contains level name and the players position, so you only have to copy and paste it, might be useful for bug reporting.
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Why not make a script? It's not hard to make a script show your level name with your current x+y o_o.
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I mean put it into a system NPC for the players.
if (playerchats){ if (strequals(#c,level)){ stuff here; } } |
I do not think you are listening to me.
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Oh, I see. Sorry.
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Exactly, how in hell is that 'sloppy'?
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Blitz can't script. ^_^ <333
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drawunderplayer;
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F10 makes my Graal stuck as a gray box.
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Press F10, then relog onto the server.
Graal will function as normal without the window border. As for F5, I couldn't agree more that it should stay. |
I disagree :[. sorry :(
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F5 should stay.
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Okay then, regarding disagreeing about the F5 staying, imagine this:
You're *Average, wandering about on a random playerworld that you've come to call home. You walk into a nice, open clearing in the trees with a little stream and some bushes, a few rocks to throw when you're bored, and a wall that you can grab when you go afk. Since it is such a nice place, you decide to build a house, and set to work straight away. You grab a snapshot of the level, add in your fancy pre-defined house, and start work on the inside levels. When you finish those, you add in a link to the outside level, and play the level because you don't want to open up the outside, so you just walk through, hit F5 to find the door to the inside, and get its coords, and setup the link. Then, you decide that your house has to have a secret passage... no house can be complete without a secret passage! You make a hidden door and tunnel in your house, and run off to find an exit for your bolthole. Wandering around, you find an inconspicuous stand of trees not far off. You grab the levelname and x and y from F5, and add in a link. When you're finally done, you send your levels to a lat, and also request him/her to add a link from the stand of trees to your house. Now you're happy. you got your bushes to cut for cash, your rocks to throw at passing newbs, your wall to grab when idling, and you got your house to show off. Without the F5, you would of have to reopen the outside level and get the x and y, and also would have needed to bug a LAT to get the x and y of the trees, and possibly bug him or her again if he/she gave you the wrong coords. Another instance: You're a GP and just made and had a LAT upload a new jail level with a bunch of cells and no-chat scripts, then realize that you forgot to grab the locations of the cells. You proceed to warp in and jot down the x and y of all the cells, and warp out. You're set. Without the F5, you'd have to have asked a lat to open the level and give you the x and y's, or bugged a scripter to add in a script to replace the F5 dialog. F5 can be replaced by a script, but why bother when it is already there and working? |
Ok it can stay but the text should be changed
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