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Real-time Graal.
I was thinking that a real-time Graal clock would be useful to, say, script automatic updates/refreshing for assorted things; shops, treasure chests, maybe some events.
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Why don't you script it?
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I think what he was trying to say is that Graal should have it's own set time that is in the program, so if it is night on one playerworld it would also be night on other playerworlds.. And yes, I agree that I think that could be very useful. :frown:
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why dont you just script it, and have all the participating playerworlds use the same calculations?
you can already display the real life time on your playerworld |
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Because it would be easier and would not have to be editted by each individual playerworld. |
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serverside:
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code stolen from ZeroTrack's post: http://forums.graalonline.com/forums...7&page=2&pp=15 there is already a clock availible, timevar2 edit: it seems to be inaccurate by like a half hour though Quote:
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Era kinda works by the westcost time.
Sgangs open from 2:00pm till 1:00am Businesses automatically restock every [hidden for Era reasons] :P. |
It's already possible to base things on real time, with timevar/timevar2, as mentioned above.
You could set up a control npc and reset it at a specific time, such as 12:00pm or something, and the script inside the npc could simply save that time variable when it's created... Though I guess it would be trickier to set it up so that it would correct itself if the npc server crashed and had to be restarted or something. |
Only problem with real-time is little timmy always has to play in the dark due to being in a certain timezone :(
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Haha at timmy. ^^ |
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