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Transferring large amount of strings from serverside-clientside and vice-versa
Im working on a gang system thats really user friendly and uber cool heh, but im not sure on the best way to transfer all the strings at once to and from the database that stores the info, with triggeraction, that'd be a lot of parameters, are there any other ways?
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Store the information on players accounts?
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That is how Gk does it, lots of client. strings. ;)
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I made a gang/party system for fun once, I just had all the information sent to and from the player stored in one string. (Took alot of memorizing of which index was which, but it worked)
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Something you can do, if the strings are in a database NPC, is:
NPC Code: This would transfer all the strings with this.tags to client.gangtags... In such way, "this.tagsmiddo" would then become "client.gangtagsmiddo", and can easily be accessed clientside from there. |
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I have never heard about that before. |
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