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Gmap to Text File
I have heard some probelms about Gmaps and this is how to elimniate a gmap on your server. It does this by making a text file of all the levels (Like you used to have to do) but you use the Gmap to make it easier.
How to change a Gmap into a text map: 1) Open the Gmap file in word or something of the sort. 2) There is a section under Levelsstart (or something) where all of the levels are. Copy that and paste it into a new document and call it mapname.txt. (For server owners Online) 3) After you do that make a weapon called -Map. In that file put NPC Code: 4) Put the text file in the folder called LEVELS 5) Enjoy! OFFLINE!! 3) Put the text File in Graal2001 no sub folders! 4) Put this code in the starting level: NPC Code: 5) Enjoy! Now you should all know how to eliminate Gmaps! So no more no bombs or bows problems BUT there is one thing: If you shoot an arrow it will go all the way across untill it hits something! |
Ugh gmaps are alot better... lol
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Gmaps are good. They treate the whole map as one level so when you can see other players in between levels. On the old maps you'd see the players lined up at the beginning of the level. But on a gmap they already load.
Gmaps are also fun because of how easy they are to make. :D! for me anyway |
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Also, I believe gmaps only load the levels directly around you, not the entire map at once. |
They load the levels 3x3 around you. Era just got a gmap and it's the best thing to come to era, we can use skateboards/helicopters/moterbikes/hover pads...
so yea, thats my reason. Your reason for not having gmaps are? |
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For seeing players moving through the surrounding levels on the old maps you and the other players need to have UDP enabled. For completely classic servers it is the only available map type, but it is only clientside and doesn't display npcs or so.
The only possible problem with gmaps is that it can lag if you don't setup it correctly. You need to keep care that the npcs don't contain a lot of client-side script (which slows down the level entering) and don't do too many timeouts in clientside scripts (which would lag all the time because the scripts of all npcs in the 3x3 levels surrounding you are running). This is not really a gmap-problem, but it is making things worse if you already have slow/laggy scripts. Advantage is that crossing a level border doesn't really lag anymore, npcs can move to other map parts too. That is making level editing simplier, and you can do things like trains, cars, boats and other ways of transportations. Also bullets (shoot command) are going more far and don't stop at the level border. |
ahh ok (Must be i just can't set it up right) Is it just me or do signs not work also?
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ya setshape; if you do the sign way it goes to every level :P
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