Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   Graphic Design (https://forums.graalonline.com/forums/forumdisplay.php?f=9)
-   -   Advice (https://forums.graalonline.com/forums/showthread.php?t=54225)

Crono1508 08-05-2004 02:02 PM

Advice
 
Does anybody have some sort of advice on graphicing. Mostly what I'm asking for is better tips on making the basic outlines of the graphics. I think my shading have got okay, but everytime I draw something, I don't like it. If you have advice, that would be great. ^^

xxCloudxx 08-05-2004 02:18 PM

Hmmm, try to sketch it first.

MaverickOriginal 08-05-2004 02:29 PM

Quote:

Originally Posted by Crono1508
Does anybody have some sort of advice on graphicing. Mostly what I'm asking for is better tips on making the basic outlines of the graphics. I think my shading have got okay, but everytime I draw something, I don't like it. If you have advice, that would be great. ^^

Well it really depends what type of graphics youre doing. I find that when doing outlines for a human or humanoid characters, I start from the feet and work my way up from there. It's sounds silly, but it really helps me sometimes. Other advice I can give you is to take your time and perfect your outline, pixel by pixel, before you even begin coloring.

Myomoto 08-05-2004 04:01 PM

Use difrent outline colors, for example, if you veiw the head in my other thread (staying a-"head") the hair that overlaps the headband was outlined with blue, to keep the details from each other. Take your time, the more time you spent on the outline and coloring the better image you'll get. (in most chases, if you want to make a cartoonish outline it will often be better with a single draw from the pencil.)

Crono1508 08-05-2004 04:26 PM

Yeah, I have my coloring part okay right now, Gate will help me finish on that, it's just the basic object, of the look I can't do. He doesn't have anything that would really help me draw better, it's hard for me, and I want to learn how to do this.

xxCloudxx 08-05-2004 04:39 PM

Post Something you have made.

teshy2 08-05-2004 05:26 PM

If you are planning to make humanoids or even semi-humans (orcs, whatever that has some similarity to a human body structure) Study human anatomy!!

It helps <--------- this ---------> much. Also, if you have a good sense of the human anatomy you can create animations, poses, and perspectives from a different angle a whole lot better. Drawing, anime, 3d models, whatever books and guides I read I always see the author recommending this.

GOod LuCk!~~

Myomoto 08-05-2004 05:53 PM

I've never heard of that, then again, I've only read one book about anime, and two webguides to pixel art ;O

Crono1508 08-05-2004 07:35 PM

1 Attachment(s)
That's really what I have.. :spam:

Myomoto 08-05-2004 08:25 PM

You made the ball after tyrial's guide?
Your stuff looks rather "flat" though.. hmm.. the guns good though :]

xxCloudxx 08-05-2004 10:31 PM

Nothing wrong with your outlines really =I

Crono1508 08-06-2004 03:12 AM

It's not the outline, it's the object's look. Like say I wanted to make a tree, it doesn't look like a tree. =/

teshy2 08-06-2004 03:56 AM

Well, to make a tree first off you need to know how a tree looks (I mean of course you do, but it's a bit hard to just draw right from your mind). My suggestion would be to keep an image of say, a tree, on the side in your image editor and look at it. Study the lines, shading etc. You don't have to copy it, since that's just copying, but look and study.

It's like the principle of sketching flowers, or painting fruits. It's not exciting, but it teaches you. Art is a major trial-and-error process, and it takes time to get good. Hard to master, but possible for more or less everyone.

GoOod Luck again d--(^.^)--b

Zero Hour 08-06-2004 04:04 AM

*skips everything*

Learn to sketch > learn to outline > learn to color > learn to shade

experiment, no one's going to laugh, and if they do... they likely don't matter :D

LordZen 08-06-2004 06:53 PM

Quote:

Originally Posted by MaverickOriginal
Well it really depends what type of graphics youre doing. I find that when doing outlines for a human or humanoid characters, I start from the feet and work my way up from there. It's sounds silly, but it really helps me sometimes. Other advice I can give you is to take your time and perfect your outline, pixel by pixel, before you even begin coloring.

x_x

I'd like to see something YOU have sketched using that methodology. I have never once seen anybody get the proportions correct of a completed human body by starting on a limb.

Its even taught in art classes to start at the head.

Crono 08-06-2004 07:37 PM

Zen, know of any tutorials that teach you how to sketch XD?

Crono1508 08-06-2004 07:49 PM

Nobody has anymore advice..

Zero Hour 08-06-2004 08:27 PM

I always start with the torsoe...

You got lots of good advice.

Monkeyboy_McGee 08-06-2004 09:07 PM

I start by putting the pencil down. Whoo! :)

Scott 08-07-2004 02:15 AM

I start with head most of the time. :\ Also, I don't really think there's tutorials for sketching. I mean, it's just really practice drawing. Trying styles out.. I guess.

Crono 08-07-2004 06:07 AM

Lol, I usually start with "where the eff do i start mang?"

Then I just draw one thing and dont stop. But thats only for cubes using 1 point perspective ]:

teshy2 08-07-2004 06:47 AM

Zen's right, people tend to start with the head. But if a technique works for you, go with it.

LordZen 08-07-2004 09:31 AM

Quote:

Originally Posted by Gerami
Zen, know of any tutorials that teach you how to sketch XD?

Nope! Never needed one.

I've done pencil sketch work since as long as I can remember.

In 5th grade I remember there was some jewish kid that used to buy my pictures, lol.

TonyRivers 08-08-2004 02:09 AM

1 Attachment(s)
I start from the head with a gray color and go down draw the pose then if I am happy with it roughly outline it in black. -like so


All times are GMT +2. The time now is 01:21 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.