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setlevel2
Why doesnt setlevel2 work right?
//#CLIENTSIDE if (weaponfired) setlevel2 neutral-kingdom_c-3.nw,30,30; thats an example of a warpring (i excluded the gani and freezeplayer for its not needed) how come it dont work? |
setlevel2 is serverside i think...so if im right you will probably have to use triggeraction and getplayer
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ok ill try that
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Quote:
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ok so basically just
if (actionserverside) setlevel2 otherstuff ////clientwhatever *lol* if (weaponfired) triggeraction command |
setlevel2 is serverside only.
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well duh!!!
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