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-   -   Inventory goes duplication insane. (https://forums.graalonline.com/forums/showthread.php?t=52928)

GrowlZ1010 05-31-2004 09:48 PM

Inventory goes duplication insane.
 
The bug is identical to this previously-posted one, except that now my inventory has given up any semblance of being sane. No bags open, no bags active - whenever I drop or pick up ANYTHING, it duplicates my heavil hands and keys, the last two items in my inventory. I have thirty-nine different slots for keys and heavil hands at this point in time. My inventory is almost unnavigable.

The only thing I can think of that would cause this is that my inventory is so full of other items (carrying around all my worldly posessions as I do) that the string lists which contain it are somehow being overloaded and confusing themselves to death. That would also appear consistent with the sack glitch linked to above - opening a bag adds more items to the inventory GUI, and these are treated in the same manner as regular items, so perhaps it's an item count problem. But why? I've seen people store more than 4,096 items in a string list (hilarious attempt to cache entire levels and warps to strings, though too slow to cross level transitions), and these maintained their integrity despite containing all that detail. Why would the inventory lists have problems with a few tens, maybe a hundred, tops, of items?

Resetting my account to ditch all the miscellaneous stuff I carry around ain't an option for me. Neither is getting a house. These cure the problem in the short term, but they don't prevent it. At very least, I'd like to find out what the physical upper item limit of the inventory is, and if there are any ways of expanding this limit.

Dehitay 05-31-2004 09:58 PM

if they use a linked list to store the inventory (which I very seriously doubt they do, they might have put a cap on it to prevent it from taking forever just to search
if they used an array (which would only make sense with a string array), then it might have a problem finding a place to store 400 items in a row
I seriously suggest you freaking invest in bags, sacks, and the such if you're gonna carry everything on you
that breaks it down into sub arrays
and instead of a whole item in your list, it can just use a pointer to another array
This really seems like it's your own fault if you refuse to get a house

GrowlZ1010 05-31-2004 10:38 PM

Quote:

Originally Posted by Dehitay
I seriously suggest you freaking invest in bags, sacks, and the such if you're gonna carry everything on you
that breaks it down into sub arrays
and instead of a whole item in your list, it can just use a pointer to another array

Well, yeah. I have bags and sacks. The same bug happens with them. There was even a link to me having the same problem with sacks and bags in that post.
Quote:

Originally shrieked incoherently by GrowlZ1010
The bug is identical to this previously-posted one...
I see no vast reason why I should invest time and resources in a house to fix a bug. Clearly, the capacity exists for the inventory to still work after a certain limit: I can still pick items up, and they still display. I would just like to know why other items double as a result, and what, if anything, programmatically, can be done about it.

busyrobot 05-31-2004 10:38 PM

I really think they should just fix the bug. I don't have anything close to 400 items and this bug sure drives me nuts.

Dehitay 06-01-2004 02:18 AM

If it's what I think it is, you're lucky you can pick up any items at all
Have you ever defragmented your harddrive and pressed the show details button?
noticed how there are so many empty spaces in the middle of all these patches
That's kind of like the Kingdom's server database
in order for it to form an array
it needs to find a space with enough free data space in a row in order to store the array of items that is your inventory
and with about 500 accounts inventories to hold, space can get limited. specially with all the other stuff that needs to be stored on the server
but then again, I could be wrong in every way and that's not the problem at all
Just the theory of some bumb
>=P


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