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Rotateimg?
I heard of a rotateimg command
something like rotateimg index,degrees; is there one? |
no.
<insert letters enough to post here> |
I think this was suggested; but yeah as Jagen says, nope.
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where or who gave you that idea? O_o
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someone ever made a NPC that rotated, i think it was giltwist,
though it was a large script, not a command :P |
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Horribly laggy though, but then again my flag isn't much better... that should be fixed in 3.1 with the better image handling (I'm assuming from what I've heard from various sources)
it works fine for not-so-dynamic imag rotating of course *hint**hint* don't put in a timeout like it is, actually you can get off making your own script since you don't really need that much power in effect |
hey check out my leet rotation script
if (created) { rotateplz; } |
Very nice indeed :whatever:
But that won't work, because people will think it's just an image. |
Cool friends -> sin(), cos(), brain. :)
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The ganis for 'Earth to Dust' on Kingdoms and 'Skull Summon' on Classic both crumble an image by first splitting them in to smaller granules, which is the same technique used in the rotation NPC above, if I remember correctly. Its a nice method, but is slow on anything more that 100 or so granules, especially with sin and cos thrown in.
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+ 1024 MB Memory + AGP Graphics Card with 256 MB Memory |
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I think if you need that powerful machine then theres a lot of optimising you can do.
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If you add changeimgzoom this.i,1.025;
in the loop with the showimg on either of those scripts in the linked thread it improves the image quality... Makes it slower though ;( |
to rotate an aimage, use sin' and cos' or just use paint or somet
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It is completely impractical to rotate anything but smallest sprites with your puny gscript skills.
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you're much better off doing the rotating in your favorite gfx editor than relying on gscript, especially for static animations x_x |
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So now this topic is pointless ;) |
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