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-   -   Comment on my dirt road style (https://forums.graalonline.com/forums/showthread.php?t=52689)

Crono 05-12-2004 05:11 PM

Comment on my dirt road style
 
1 Attachment(s)
An important thing to me is how I make my dirt roads and such because it affects how I place (or try to place) cliffs and those water beach thingys.

So, rate/comment/whatever this little example of my usual dirt roads. Anything would be helpful and tips would be appreciated. Of course, this one isnt filled in. I'll fill it in with Spark's love juice later.

kabouter 05-12-2004 07:22 PM

Looks really good!

Dach 05-12-2004 08:53 PM

looks too fractally to simulate a realistic path, but it is good eye-candy for that matter

Crono 05-13-2004 05:43 PM

Quote:

Originally Posted by Dach
looks too fractally to simulate a realistic path, but it is good eye-candy for that matter

I toss away realism and go with whatever looks best for everyone. =x

haunter 05-13-2004 10:06 PM

Mmm... Eye candy... It's always nice to add small puddles, or grass patches within the path itself

GoZelda 05-20-2004 12:35 AM

I'd go for eyecandy. Realism actually is a sort of excuse...

EsCanavi 05-20-2004 12:36 AM

in case you don't know there 2 kind of dirt path tha tyou can mix together and it look better http://wrsteam.servehttp.com/,~user/...ico/ico.=).png

Dach 05-20-2004 03:40 AM

oi, eyecandy leaves it empty, it's pretty but that fades over time. Cutting realism causes the player to remember he is playing a game, losing the magic of being absorbed in the game. Thus replay value is shortened, but alas I doubt any of you care that much about game design :\

you can cut down on the amount of fractaling and still have the neat visual effect without sacrificing the realistic appeal

haunter 05-20-2004 04:05 AM

What the hell is fractaling... You and your technical mumbo-jumbo! XD Just make some funny squiggly shapes, Ger, its fun...

WanDaMan 05-20-2004 01:56 PM

i believe he means all curvy?

Crono 05-20-2004 02:53 PM

Quote:

Originally Posted by Dach
oi, eyecandy leaves it empty, it's pretty but that fades over time. Cutting realism causes the player to remember he is playing a game, losing the magic of being absorbed in the game. Thus replay value is shortened, but alas I doubt any of you care that much about game design :\

you can cut down on the amount of fractaling and still have the neat visual effect without sacrificing the realistic appeal

Well I was going to add more stuff in it and detail around it to make it perdy and realistic >_>.

ETD 05-20-2004 05:31 PM

looks kinda repetitive...

try what Es said
:P

Dach 05-20-2004 09:44 PM

I just mean they can be more straight and have the jaggedness less continuous (atleast the large spikes) I haven't seen hardly any RL trails that spike out that much, works great for riverbanks though... well, some riverbanks

hehe, I made fractally up, took fractals and made it an adjective
fractals-> http://math.rice.edu/~lanius/frac/koch.html


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