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Level Editor hates the tileset.
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When I open training, the tiles are extremely screwed up, then I hit F4, and it loads an extremely screwed up tileset into the level editor. >_<
Any idea what's wrong with it? |
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Here's another shot. >_<
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Yes its loading the wrong tileset
You need to re-download picso.png after you manualy delete it or you need to go into your tiledefsOffline.txt in your levels/tiledefs/ folder and clear it out Try both of those. Attached below is the real picso.png if that was the problem :) |
in training, press F4.
Make a new script, and in it doth scribe: NPC Code:NPC Code: then play the level, then restart graal. |
Robin is god of all leety leetness, thanks alot both of you. :D
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You can do either or.
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New question, since it's similar I figured it'd be easier to add to this than make a new thread. Is there a way in the editor I can change which file is being used as the tileset in each level and/or use multiple tilesets for 1 level?
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addtiledef image,levelstart,type; specifys the tiles images for all levels that start with 'levelstart' (0-standard type,1-new order)
addtiledef2 image,levelstart,x,y; replaces parts of the tiles image |
forgot setbackpal pics1.png that screws it up too
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seteffect is superior than setbackpal
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Quote:
setbackpal pics1.png; :p |
ohhh, when you posted 'forgot' instead of 'forget' it threw me off as to what your intentions were
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The problem is, I tried addtiledef already, it glitches up the screen and throwsblack checkered lines everywhere. =/
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read r0bins post
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Quote:
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