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Tiles..
How would I make it so you can walk over some tiles and then not over some others?
without having to re-arrange my tileset..? -thanks :) |
re-scripting movement
-or- do a tricky check for the tiles infront of player, if you want them to go over, move the player The first is much better, however. |
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A whole tile-check system or a new movement system, but as Chad said, a movement system would be better.
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smeh, I would prefer in, let graal do all the crunch work, it's more noticable with a larger array though
NPC Code: |
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'if(playerx in |,|)' ? |
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Look at the example, in works the way I put it. You don't have to use it with |a,b| :P
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No, it is NOT! That is why he SAID it would work!
Without critical thinkers like you, we would be lost. |
you're lucky to have me.
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