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canwarp problem :/
Canwarp is an evil command for me. No matter what I do, it absolutely WILL NOT let this NPC warp to a new level on its own. I have tried canwarp2 as well, but according to the documentation about the two, that's not what I need here.
I'm not doing this on a gmap... just two test levels linked together the standard way. I've looked at all of the old threads regarding the use of this command... and it seems that nobody else was really helped either. What is it with this command? :P |
serverside/clientside problems?
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If not... rephrase your question for me. |
Local NPCs cannot do it, you know? Either putnpc2 ones or DB ones.
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Onwall detection could probably be the problem if you have some in there.
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NPC Code: Made a quick test, i see no problems. |
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Canwarp isn't for the warpto command. |
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Canwarp means that the NPC will be warped to a level if he steps on a link, correct?
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It means the NPC can pass through level lines.
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canwarp makes the NPC behave like a player regarding links, canwarp2 makes it cross levels on the overworld.
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whats wrong with just doing
canwarp; seeing if it works, ifnot canwarp2; and if neither does what you want, post here? |
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--Edit-- I did some experimenting and discovered how to get it working... although it's very strange... In my tests, I've had a link at the top of the level with the dimensions 64x1. A friend suggested that I try moving it away from the top... so I did. I moved the link slightly above the NPC. At first, the NPC moved over the link, but as soon as the bottom of the NPC was on top of the link, it finally decided to warp. I tried different setshapes to see if the bottom was what makes it warp... and all of my tests suggest that's how it works. That's extremely stupid if you ask me. Large NPCs can't warp, if the warp is at the edge of the level, unless you change their shape accordingly. |
I'll bet you ten bucks it was meant for levels connected with a map (then the npc wouldn't be blocked at the top of the level like that, unless you put something in the onwall detection that wouldn't let it work at all... but that's cheating!)
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Oh yeah, it was made with the original intent for use in npc characters correct? So I guess that good 'ol Stefie figured that would be the most logical place to put the warp detecter. Makes it somewhat tricky in places, but I can't think of an easier way to do it. |
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I just hope all of these problems I run into are fixed in 3.1. Well... 3.1 is supposed to have link detection. I'll just make my own damn canwarp if the built-in one still sucks. |
I am having no problems with canwarp, its going into other overworld levels and houses as I please...
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