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Replaceani and Custom Movement Systems
Well it seems when you do replaceani and then call a setani walk,; it says screw you to the replaceani. Im wondering how i can get around this? Is there a parameter i can include? Or should I just set the string of the walk gani in each gun?
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It says screw you?
Hrmm Walk is allways considerd as walk i.e. replaceani walk,idle; to get back to normal replaceani walk,walk; get it? |
hehe, that's definately not what he means, Wan
you can't read from the replaceani feature, so you can't script it directly into your movement. But that's not a problem, just set a string to replace your anis. like; setstring client.walk,walk; setstring client.idle,idle; or use a string list setstring client.anis,walk,idle; and just change them like that. This only works because you can pass strings to the setani command, <3 for Stefan setani #s(client.walk),; setani #I(client.walk,0),; |
Heh o-well, now he learnt 2 new things :}
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