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Avatar and such to follow mouse cursor
I think controlling summons and such should be handled by making them follow the mouse cursor if the left mouse button is pressed. Otherwise they should just roam around like normal monsters.
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Re: Avatar and such to follow mouse cursor
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Heh it's fine how it is..
The whole point of it is for you to control it; you don't want it to walk around killing nothing.. |
I agree with loriel.
Right now we have a Piece of ******************* system, it looks poor. If we used a mouse itd be much better, because since when do you MOVE around to make that movie, if your using a wand, wouldnt you be controlling it with that? If your not gonna change it, then make a glow around the player to make it look like your possessed. |
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Re: Re: Avatar and such to follow mouse cursor
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Re: Re: Re: Avatar and such to follow mouse cursor
Click somewhere in your graalwindow and move the mouse arround, keeping the button down. If you're lucky, your character will keep facing your mousepointer. It usually works in the upper-left corner of the screen, sometimes it's another area though.
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Re: Avatar and such to follow mouse cursor
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Re: Re: Avatar and such to follow mouse cursor
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It would be cool if you controlled the summoned avatar/element/golem with the keyboard insted of yourself... hmmm...
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And seeing as it can't really do much against a player, or even catch one for that matter, I don't think it would make things much different, but I would get to stop running around looking like an idiot while trying to get my avatar to actually hit something. :\ Plus the avatar should only be able to attack things from a certain distance away. If it gets too far away, the avatar should come back to you and wait. |
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i must agree with loriel as well. currently in the state that the avatar is in it is no good. when mapping especially in brutals when u get eaten by worms (which is unavoidable regardless of ac) your direction is set south although a few people have found a way around that by dragging out skills WITH MOUSE and controlling it that way. it would be easy just to set it that way without having to go through selecting a skill and so forth....
it would be nice to be able to control ur players movement with mouse as well o.o but the two things together wouldnt work unless when u control avatar u have disabled movement. which no one wants. another idea would be able to become the avatar ;-) and gain its strengths and weaknesses including speed and kill by walking into monsters XD that would be interesting. and also easier to control the monsters but would how would u script the character change? XD could u imagine worshipping ogma and seeing 1000/1000 hp on ur health bar XD. or worshipping brigid and running around as a panther hopping at people |
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The mouse-dragging is actually a bug.
Basically, when you click, it reads it as if the spell menu is open, but it actually isn't. And when you drag, it reads it as if you're dragging a spell-icon, but you actually aren't. You see, you have to click where a spell actually is located to allow the click-dragging to work. For me it's a piece of cake, since I have enough spells to fill up the whole open-spell list and then some. |
It's not a bug, it's a feature - the very slogan Windows runs upon for years now ;)
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I like this idea. I use summons very often, being a follower of Brigid, and I think this would be an excellent addition.
The thing with actually becoming the avatar is nice too, though that could be hard to script. I'd prefer to become the avatar, but .. I'm for either. At any rate, the current control system for the summons is very lacking .. I hate how they only move in four directions. |
i don't trust summoning anthing except summon pet monster, all the other ones suck, i wated my money on them, i want a refund :(
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