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-   -   The AC/WC problem (https://forums.graalonline.com/forums/showthread.php?t=51400)

GoZelda 02-29-2004 12:40 AM

The AC/WC problem
 
Okay, i made some sort of system for all this AC/WC crap. First off, everybody atleast does 1 damage do everybody. All damage above 10 will make you go and sit down. This is how it'll work with minus AC's and WC's:

Say, someone has -10 AC, and the person who hits him has -2 WC. -2 WC is 20 percent of -10, so the person hitting does 20% of his, say, 20 damage. That is four damage. The attacktype is physical. But, the person who was hit has a 50% physical resistance. So, the attacker only does 2 damage.

This sort of system could be an option; it wouldn't greatly disadvantage the high AC people, but atleast everybody can hit everybody. Think of it, a lot of people will be happy.

haunter 02-29-2004 12:46 AM

Personally, I like the idea... :)

Medabee5111 02-29-2004 07:33 AM

you deserve some booze for your great idea! *hands over booze* to a great idea and the hope that it's added! cheers! *gulp gulp gulp* ahh, hey admins/mods whoever can add this please add it! it would make all those PKers run and hide from the swarm of non-PKers with hammers bows magic and any other form of attack! effectivly ruining the lives of the PKers and making all the nice people live free! also remove the 25% less exp for being in Pmode

To a job well done! *gulp gulp gulp gulp gulp* ahh...*falls over, fast asleep*

serius post: PLLEEEEEEEEAAAASSE ADD THIS! PPPLLLLLLLLLEEEEEEEEEEEEEEEAAAAAAASSSSSSEE!!! if you add this you will find a swarm of people trying to hug you and give you presents for saving them from the evil PKers! all <3 to the admin/mod who adds this!

Borgie 02-29-2004 12:18 PM

idea accepted and loved <3
the also removing 25% less xp in p-mode was suggested many times now wich means: why dont you just finally add it?

Satrek2000 02-29-2004 12:40 PM

If the exp-difference was removed, the only reason to go bmode would be to pk - or to have a kingdom war, at least for now. I think this would work fine.

As for the ac/wc thing, I don't know how easy (or rather hard) it would be to implement/change. In theory, it should be possible not to be able to hit someone at all (thick platemail against meager dagger), but then again, what's this theory worth in GK, where a bow can fire faster than any smg ;)

Nappa 03-01-2004 10:41 PM

I have 99 Physical resist.. does that mean 99% of damage is gone ? If so.. lets do it ;D

Borgie 03-02-2004 08:39 PM

Quote:

Originally posted by Satrek2000
If the exp-difference was removed, the only reason to go bmode would be to pk - or to have a kingdom war, at least for now. I think this would work fine.
Exactly! those who want to pk can pk, and those who just want to enjoy the game wont be annoyed by any "pwners"

oh and i think the reistances are fine how they are...
its just AC/WC wich is a problem...

MysticHaste 03-05-2004 09:06 PM

Quote:

Originally posted by Nappa
I have 99 Physical resist.. does that mean 99% of damage is gone ? If so.. lets do it ;D
Exactly the only problem.

Maybe if they made it so that the max was 1/2 damage, so 100% == 1/2, 50% == 1/4, etc.

Kaiser2 03-06-2004 01:17 AM

That'd only eliminate 99% of damage from physical attack-type damage. You'd still take damage from every other attacktype. Basically, it'd be like it takes your damage, divides it by the number of attack-types you have. Then, for each resistance you have to those, it starts to lower (or raise...) the damage you deal. After that, it factors in the AC/WC thing. So, okay, let's say I have a damage of 90 when equipped with my sword of Aengus (Attacktypes: Physical,Confusion,Slow.)
Now, I have -10 WC, and my opponent has -20 ac. My opponent also worships Govannon, giving him a slow resistance of -50, a confusion resistance of -10, and because of his "uber leet gear" he has a physical resistance of 100.
Now you can divide my damage into 3 sections, for the 3 resistances to my 3 attacktypes. This makes it so I deal 30 damage to armor, confusion, and slow. Since his physical resistance is 100, I deal 0 damage for that section. Since his slow resistance is -50%, I deal 50% extra damage, doing 45 damage for that section. He has -10 slow resistance, so I would deal 10% more damage, for a total of 33 damage in that field. Then, we add up all the damage to each section.
0
45
+33
------
78 Damage total.

Now, since his ac is double my wc (Well, not exaclty, there is still positive AC to contend with, but for the sake of arguing, let's just say that 0 is the least ac you can have.) I would only deal half the usual damage, bringing it down to 39 damage.

Now...questions, comments?

Splke 03-07-2004 01:13 AM

Quote:

Originally posted by Kaiser2
bunch of junk.. ending up with 38 some-odd damage

Now...questions, comments?

Question 1.. why should you be able to deal 38 damage to somebody who simply has a lower resist. The resist would not do THAT much damage.. -.-

The idea is good, but of course flawed... it won't be implimented.. and I do believe there is a weapon triangle ( > sword > dagger > hammer ) coming into effect soon.. if so, yahoo, if not.. oh well

Kaiser2 03-07-2004 05:24 AM

I began with dealing 90 damage, then it was reduced. And what I was depicting was like, a "best case" scenario. Besides, others would do crazy damage to you too.

WanDaMan 03-08-2004 02:58 PM

No, just get better items ...

GoZelda 03-17-2004 06:35 PM

Quote:

Originally posted by Splke

The idea is good, but of course flawed... it won't be implimented.. and I do believe there is a weapon triangle ( > sword > dagger > hammer ) coming into effect soon.. if so, yahoo, if not.. oh well

THat'd be cool. Also if like

Dagger v.s. no body armour = full damage
Dagger v.s. chainmail/leather plate = half damage
dagger v.s. plate mail = no damage

THat'd be great.

Khallos_2k2 03-17-2004 11:18 PM

Quote:

Originally posted by GoZelda

THat'd be cool. Also if like

Dagger v.s. no body armour = full damage
Dagger v.s. chainmail/leather plate = half damage
dagger v.s. plate mail = no damage

THat'd be great.

Not exactly corresponding to real life though...
It would really depend on materials. What would be good is if we could have Iron full plate, copper full plate, lead full plate, each with different characteristics ie lead weighs more, copper gives minus electricity resist etc. So a dagger would do more damage against aluminium full plate than iron full plate etc.
But it would be too much work to implicate, there are more im portant things that need doing on GK (FORTS!), and noone could be bothered (being frank).

Satrek2000 03-19-2004 12:24 PM

I think there should be something like a 'missile resistance' - let's say platemails have no effects afainst arrows while chainmails have full - well, not that extreme, but in the direction. Anyway, I also think chainmails should have an option to hide them, i.e. wear them under clothes, as would be a possibility in real life (we've all seen lord of the rings, havn't we?).


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