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changeimgcolors, AP color, body part colors
I'm probably going to get flamed for this thread, but it would be extremely useful to have vars for AP color and body part color to directly insert into the RGB slots of the changeimgcolors. Or maybe even having a changeimgcolors2 or something like that that would take #C0-#C4 colors, and AP values. This would be really useful for people who wanted to rescript the GUI for AP, rescript name tags but leave the AP-color feature, or make a graphical based part-color changing system.
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Re: changeimgcolors, AP color, body part colors
I gotta add font size, and max nickname length would also be good... As well as predefined conditions for just about everything that has a checkbox in the options. Then vars for the zooming offsets of alt+8/alt+9. Yes, that would be nice.
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Re: changeimgcolors, AP color, body part colors
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Re: Re: changeimgcolors, AP color, body part colors
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I.E you?
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Little Newbies?
Um, well thats why they learn how to do something. Are you suggesting that people know what they are doing even now?
You can do it easier but seriously, it wouldn't be that hard to pick up. |
Re: Little Newbies?
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You're missing the underlying point... Does it not make more sense to have ONE set of options instead of having two COMPLETELY DIFFERENT sets of options? |
Re: Re: Little Newbies?
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it sounds good, but it's better to just script it, not like its hard or anything |
I'm not saying that it's hard to script it... You'd probably have to go more out of your way to put vars from the f1 options, but when all is all, I'd rather make my scripts (ex. chat, nickname, etc.) so that they can read from those options.
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Correct me if I'm wrong, but doesn't rescripting nickname display or chat display lag when the player is moving? It has a delay... it trails slightly behind the player. I find that absolutely ANNOYING. Maybe there's a way of doing it that doesn't do that that I'm unaware of. If not, there's perfectly sound reason for the variables. Besides, they'd be quite useful for other situations. I'd rather be able to have a server use scripts that go solely off of the options I have set in Graal rather than have to configure everything separately.
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it wont lag behind =) |
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Yeah... just went and tested it. You're correct, it doesn't lag. I wonder what I did last time then... haha. Even then... a variable for font size is required to make it perfect. (Yes, you could make them able to select it, but that's inconvenient.) |
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i find either of those easier then hitting f1 anyway |
O it's really hard to script AP :
NPC Code: So hard? :O |
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I already said you can script a way for them to set it themselves, but it's annoying. |
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PS: Wanda... you missed the concept... |
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Yeah but its just a lazy command; if you leave it how it is they would have to learn serverside and clientsided commands aswell as having to learn how to get from one to another.
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Ex. gold for saints and blackish brown for fiends. There are way too many RGB values to make an array worth something, and even if there's an equation to get the right RGB values, nobody's been made aware of it, or will attempt to try to find it because it's just too impractical. Quote:
What I would like to see to solve some of this paradox would either be the ability to completely override the F1 options, or the ability to add your own vars to the F1 options (this one's more practical). Also, the one thought that's not in question (in my mind) is the ability to read vars from the F1 options. |
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playerap = 0 - red
God just change the value.. o.o |
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I said I prefer just setting a text option for the CUSTOM name system, hense not needing F1 anyway. I personally would like that. |
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DON'T USE UDP When have you EVER seen a program that has an option with "DON'T do something" rather than "Do something" in a checkbox? omfg |
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I don't understand how some people can't see the benefits of certain additions to Graal. *cough* Hell Raven *cough* ;) |
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Hahahaha, I feel like reviving an old thread. Anyway, I continue to want the ability to rw on default options. This script isn't the best, but it estimates AP color values pretty well. It isn't polished but I never intended it to be, let it be just a script to butcher into better scripts.
NPC Code: I have learned so much since I created this thread. I actually did a script that worked better than this before, but I lost it, and I went about rescripting it yesterday. I'm too lazy to cut down the size of this script if somebody else wants to do it, okay! Oh yea, and there are a few other things that one may want to modify when using this script. |
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Allow me to add to this one of the most typical overcontrolled things: Volume. This is what my volume situation looks like 1. There's a volume control that's attached to the cord of my speakers. 2. There's a volume control that's on the back of my subwoofer that audio outs to the speakers. 3. There's a volume control on my computer that audio outs to the subwoofer. 4. There's a digital volume control on my computer (volume control). 5. In Graal, there's a volume control in F1 General Options Why would a Graal Scripter want to confuse me with a 6th layer of volume control when I already have to deal with those five? |
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