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pics1.png organized
I think that the tileset should be organized so that two matching tiles are not on either side of the tileset... Its kinda hard for making levels, not that I have a big problem with it, but there is always room for improvement.
Also, mabey make it so you can chose different layers when adding tiles? So you can choose the base, things players can walk over, then you put down the stuff they cant, then you add other things, like chairs and stuff. |
Re: pics1.png organized
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How? By using tiletype 1 instead of the default 0. GK has a rather blank inside tileset with objects in each section to point out what those sections are for. So why wait for someone else to do it when you can do it yourself? To use it online it would be a very simple script. |
What are you talking about? :(
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you can re arrange the tiles yourself :mad:
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I'd like a new tileset, but not the actuall graal one right now to be overwrited..
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I agree
<3 FTO |
I've been thinking about converting pics1.png to the new tileset format. I might get bored one day and actually do it :p
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Re: Re: pics1.png organized
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That's somewhat similar to a post I made a long time ago. Except, makes more sense than what I said, and is a lot better, too. I got flamed a lot more on my thread though. Mostly because I'm not very good at explaining myself. ------------------------------------------------------------------------------- Tileset Maps Idea-
Ex. for the txt file: [123,123,123,wall] [124,124,124,swamp] [125,125,125,newwall1] Then in Graal you could put (something like): if (playerontile(newwall1)){ hurt 1; } ------------------------------------------------------------- Expanding on Layers Idea-
I'm not trying to treat this like it's in Stefan's plans or anything, but outlines are fun. :P Quote:
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Well if I re arrange the pics1.png to the way I want it, however you do that, then it will mess up my levels when other people view them? o.O
Also, if you ever used RPGMaker then you understand what I mean about the layers. |
Layers is a good idea, but it would mean cangin the current file format for Graal levels, and thats rarely an easy task.
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Who cares. Delete all the playerworlds and make them make new levels, they won't mind at all. :)
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Re: Re: Re: pics1.png organized
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what are you guys talking about: type 0 type 1
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0 - Classic/Default definition 1 - New definition. This one is more organized 5 - Used for terrain gmaps |
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Or we can do it a better way and enable this feature but the old levels dont need it? I dont know. Also, how do you change the pics1 format |
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Well This might be interesting hmmmmmmm.. you may see another post from me here soon i have an idea |
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So you mean something that looks sorta like this ?:rolleyes:
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Well anyways the forums are back up finaly YAY
and i was kinda working on a pics1 type thing I've been re-editing / recoloring and creating all new tiles for a brand new pics1.png here is a preview ill show another preview in the graphix section l8r I may have to remove some predefined objects in order to get all of the basic tiles in . if i do ill pull them out into seperate graphix rar! [edit] by getting rid of some objects i mean things like the golden tree and the snow gravestone and the mailbox you know the things that are rarley used and probably better off as an npc with setshape anyways. [/edit] |
OMFG cliff tiles are the biggest pain ive ever seen djl;afjdlfjal;sdj ahhhhhh its going to take me longer!!
Anyone realy good with cliff tiles think they can help me? |
n/m I did it myself..
but let me know what objects you think are better off left as an npc and not in tileset (Tileset is supposed to be a tileset not an object set so ill make object npc set in a sprite set instead of a tileset) Cause im out of block tile space on the tileset lolz But ive allready removed the ice gravestone , the bomy gravestones , the big green statue, the mailbox , what else should i be gone with ? [edit] I wish setbacktile worked on graal i could have made tree's and such look awesome with layering. It would be nice to maybe have a new level format a .lnw or .lgl (layered new world)/(layeredgraallevel) and have it use different layers for tiles that would be pretty cool ill post that in future improvments when i get home tonight l8r gone to work [/edit] |
We alreadly talked about that ;)
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The hard thing to do is distinguish what should be left in tileset and what should be seperated as an object because some objects and or their parts make good ineteresting tiles. But im still out of room to fit the rest of the blocking tile parts in. What else should I seperate from the bottom of this tileset as an object to put in an object image file instead of the TILESET ?
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Trees, They arent needed in the tileset, Tree images can be put next to each other (overlapping) and still look good,
trees on the tileset do not join properly. |
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How bout anymore you think should be moved? (from that picture of course) id move the light but i wasnt sure if ne one tiled it much There is also the problem with lag if you lag into a level a little you can run by some npcs before they load so I will make a blocking tile with each ground color so when you know where you want to place an object and you want it permanently blocked off you can make sure they can't sneak past. |
Can I add a plea for the type 1 tileset to be fixed so that you can lift signs, pot, stones, bushes, etc. like on a type 0 tileset?
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I don't know what you're talking about with this filetype 1 and 0
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Do you never bother to read the newfeatures200X.txt files? addtiledef tilesetimage,levelstartname,type tilesetimage - the .png format image for the tileset (example: pics1.png) levelstartname - part of the level name or entire level name (example: part of levelname - dk_ | levelname - dk_house_c-32.nw) type - the tileset definition (example: type 0 is the default, type 1 is the new definition, type 5 is for terrain) Please read before responding. |
I am responding to get help. I dont read the new features, I hardly play graal.
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Here is latest work on pics1 new order
I removed most all of the objects and im putting them in an objects graphix file |
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But that's like... wierd... I don't get the BOARD script stuff. |
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The other stuff will take some time |
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