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Kaiser2 02-18-2004 01:26 AM

House Commands.
 
Master House Command.

Yeah, that's basically it. Let's say you're in a house that you have the master key to. When you're in this house, a little house icon could appear in the upper-left-hand corner of your screen, and when you click on it, a list appears on your screen which you can scroll through, and select for it to be on or off.

A few examples would be:
Store mode (If you're using this house as a shop, the icon on the map would change, so you could easily see where all the shops are on the island.)
Spell-casting mode (It could have a sub-screen for this, which allows you to select which spells are allowed to be cast and which aren't.)
Furniture-move mode (As it is now, only the holder of the master key can move furniture, but this option could allow them to extend that power to people who hold key duplicates, or to everyone.)

There are probably more options that can be added later.

Comments, Suggestions, Flames?

Damix2 02-18-2004 03:48 AM

All are fine, I beleive the point of no spells was so no one alchemizes their whole house though.

Kaiser2 02-18-2004 03:51 AM

Actually, it's so other people can't light all your furniture on fire. Well, that's what I think.

GryffonDurime 02-18-2004 05:02 AM

Yeha, because at least Alchemy would leave you with a Fort-Knox equivalent of gold

Termina_Owner 02-18-2004 05:17 AM

Good Concept. Ever being done? I doubt it.

Satrek2000 02-18-2004 06:57 AM

The ideas aren't too bad, but I think there would be cases of people incinerating their belongings or something, then shout for a restore. Also, I have no problem with the furniture-mode as it is. A different symbol for shops would be nice, though. On the same subject, would it be possible to remove the small tower-like thingy from the house-marker, the housing-areas on kingdoms are overcrowded enough ;)

--Chris-- 02-18-2004 12:44 PM

I just wanna be able to put things on table for decorative purposes = /

Satrek2000 02-18-2004 04:16 PM

Quote:

Originally posted by --Chris--
I just wanna be able to put things on table for decorative purposes = /
A vase, a shelf, an armour rack... aye x_x

Kaiser2 02-18-2004 04:37 PM

Well, if people incinerate their houses, it's their own damned fault for not turning off those spells, and being dumb enough to cast it there. The staff have no reason to restore them.

axman36 02-18-2004 04:37 PM

maybe there should be take all items if you house is close to collapse

Monkeyboy_McGee 02-18-2004 09:28 PM

They are quite nice ideas, as are the ones with decorations on the tables and armour/weapon racks, i like that one!

Another idea for houses is for something to be done about spare keys. You should have the option to either change the lock on the house itself (so that already made key duplicates don't work) or to have all current duplicates deleted somehow...

This'd solve problems such as what happened with ziro and the pirates warehouse or whatever.

Satrek2000 02-18-2004 09:43 PM

Quote:

Originally posted by Monkeyboy_McGee
Another idea for houses is for something to be done about spare keys. You should have the option to either change the lock on the house itself (so that already made key duplicates don't work) or to have all current duplicates deleted somehow...
I agree - maybe you should be able to call some cute NPC which does some strange things to you door, then charges you for a new masterkey while burning the old ones ;)

axman36 02-19-2004 03:15 AM

I got more options, make house bigger(cost:100 plat +100 wood, 200 nails, and 60 stones for 1st extension, there can only be 3 extensions, each extension being twice as much material. Also give house, enter the account name of who you want to give it ti, and it will say are you sure, say yes to give the house, when you right click it, it will say the account you gave it to instead of yours, also, take away key, if you are the account owner of the house, (meaning if you right click it, it has your account name) then you can take the key away from someone, you can say take from all, or take from___, if you choose take from___ type there account name there, and youll get there duplicate key and/or master key that lets them go to your house. one last one, when there someone in the house with the key thats in that wont get out, when you wont, theres a kickout option, kicking him out. another one, you can hore a npc to guard your place, 10 plat, it will hurt every thing that hits pillars or whatever. thats all.

Monkeyboy_McGee 02-19-2004 04:03 AM

Quote:

Originally posted by axman36
I got more options, make house bigger(cost:100 plat +100 wood, 200 nails, and 60 stones for 1st extension, there can only be 3 extensions, each extension being twice as much material.
Harvest moon <3

I like the suggestions though, especially the take from __ commands, and the kickout commands

Satrek2000 02-19-2004 10:26 AM

Some safe way to trace a house would be nice, specially if the house would crumble anyway due to someone not playing, but still having 'uncertain' keys arround.

As for making houses larger... I'd like to see extra rooms, say a left and right wing, with visible gfx from the ourside, but these should require extensive rescources - and gfx. You'd basically need a complete new set of animations and ganis for the building, as well as new gfx for the actual oursides (I believe forest kinda already has that), plus some kind of approval process... the insides of the main house would have to be altered, too, to add a door and remove the windoes. In effect, I'd say making another house is a lot easier (*points at the Horn Estade*).

Kaiser2 02-19-2004 11:23 PM

Yes, I like these new ideas mentioned. And adding on to the hosue was a concept that has always been around, but I don't think any staff are ever going to do it.

Nidonemo 02-20-2004 12:31 AM

Quote:

Originally posted by Kaiser2
Well, if people incinerate their houses, it's their own damned fault for not turning off those spells, and being dumb enough to cast it there. The staff have no reason to restore them.
People who are that stupid are also stupid enough to blame someone else for it. :whatever:

Kaiser2 02-20-2004 01:39 AM

Well, we still wouldn't have a reason to fix them.

axman36 02-20-2004 03:38 AM

there should also be something called borrow, its like my give option but they only have it limited, they cant use give or borrow when there borrowing, neither can they take your key.

Satrek2000 02-20-2004 09:28 AM

Quote:

Originally posted by axman36
there should also be something called borrow, its like my give option but they only have it limited, they cant use give or borrow when there borrowing, neither can they take your key.
You mean like renting a house? I think this would be tricky, given someone isn't on when the 'contract' runs out, and the owner can take all his/her stuff...

axman36 02-21-2004 12:37 AM

once there done with thier rent, there items automatticly go in thier inventory.

Satrek2000 02-21-2004 11:03 AM

Quote:

Originally posted by axman36
once there done with thier rent, there items automatticly go in thier inventory.
Which could be tricky, if someone stores more than 2 tons of goods... and I'd say over time, it's quite easy to cllect that amount of weight, and more...

Borgie 02-21-2004 12:26 PM

i agree with those who say giving away/sharing houses should be safer

and i love chris' idea about placing stuff on tables... it would be like mine carts... tables, flower pots, weapon/armor racks...
and why dont you make it so that the barrel you can made on cp island can only hold liquids.. it would make it easier to store like 500 water

btw: extending houses.. i _think_ some staff member said it would be near to impossible... wasnt stefan thru so there is still hope ;)

MysticHaste 03-05-2004 09:39 PM

I don't think Extending is impossible, but there is waaay too many houses.

If you added that, and say 1/2 of the 500 + houses extended twice, thats an extra 2 levels per house, which is another 500+ levels.

I Think more customizable outsides of the houses (ability to use all the different wall/rooftypes of a kingdom) would a be wonderful addition.

And I like the being able to put stuff on tables idea, and the Kick/Key commands.

Spells are disabled for a reason, leave it be, but other than that the menu sounds good.

New furniture would be nice. (Armor racks ::drool::)

Kaiser2 03-06-2004 01:20 AM

The reason I suggested spell disabilities is because it'd be nice to be able to do alchemy in your home (Though that'd be horribly unsafe.) Or to be able to cast Create Food or Restoration. I plan on creating a player-made town on Zormite complete with player-run shops and an inn, run by myself. Well, I'll do this after I'm content with my level...which is going to be in quite some time. X_X

MasterNuke 03-06-2004 06:07 AM

Reason why spells are disabled in houses...

The day houses came out... we we're all waiting on pirate island as Stefan was building the first house to show us how it's done... after a while... it was finished and he let us all in. We all went in and went "Why is it so dark?"... so then Stefan goes and comes back with house torches... he put them up and then some guy ran in doing flaming aura trying to kill someone... but then burnt the torches that Stefan laid down. I don't remember what Stefan said but afterwards spells we're disabled in player houses.

Kaiser2 03-06-2004 06:11 AM

lol, funny. But, I still say it is a good idea to be able to choose what spells are disabled and which aren't. The list should start with all spells disabled, but then you could enable the ones you want to use.

Satrek2000 03-06-2004 10:08 AM

It may be a good idea to have an option of enabling spells. I think I would leave them off though, accidentally hitting the wrong hotkey and being unable to unwield the wand in time, just to see half the storage burst in flames... no ;)

Kaiser2 03-06-2004 06:25 PM

That'd be so funny. >D
It's like, you're walking along on your kingdom, then suddenly a house lights on fire and then you're like "Aw, crap, someone did it again..."


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