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-   -   Dante, roleplaying rules? (https://forums.graalonline.com/forums/showthread.php?t=5094)

Kaimetsu 06-18-2001 09:38 PM

Dante, roleplaying rules?
 
When you say "no RPing other peoples' characters" do you mean not at all, or just not in a potentially harmful way? Practical example:

Joe and Jim are both RPing and the story comes to a point where they have a conversation. Is Joe permitted to provide Jim's character's speech, provided he does it accurately? Otherwise simple encounters would take hours, or days even. I've been a member of a roleplaying board for about a year now, and our only real rules are:

1) No godmodding or silly unrealism.
2) No making other players look stupid.
3) No spoiling other players' plans.

Aside from that, anyone is allowed to send the storyline any way they want, and roleplay anyone else's characters. It seems to work and we've had some really good plots moving before. Mutual respect keeps everybody happy.

freddyfox 06-18-2001 10:07 PM

Re: Dante, roleplaying rules?
 
Quote:

Originally posted by Kaimetsu

1) No godmoding or silly unrealism.
2) No making other players look stupid.
3) No spoiling other players' plans.

Allow me to identify.

1) I'm pretty sure you've played some of those games that had "invincibility" cheats. Basically, you can't be "invincible" while roleplaying. For example, you can say "Bob swung his sword and Jim with great swiftness!", but you cannot say "Bob swung his sword at Jim and cut his head off, and Jim died!".
2)I can't really do an example for this, but you can't say "Bob was walking and Jim tripped himself and everyone laughed at him!" because that's making Jim look stupid. You're free to make yourself look stupid, though.
3)By this, don't do something that may spoil the big surprise they have coming up.

Kaimetsu 06-18-2001 10:16 PM

Re: Re: Dante, roleplaying rules?
 
Quote:

Originally posted by freddyfox

3)By this, don't do something that may spoil the big surprise they have coming up.

Pretty much. Or, if somebody has been plotting for a while and, for example, it is clear they want their character to have an encounter with Sue, don't throw Sue off a cliff just as he reaches her.

Also, if someone says "hey, can we backtrack because I was planning something for a while and your post makes it impossible" then we usually say "okiedokie". Evil plots are very highly regarded in our RPing world.

Rekad 06-18-2001 10:40 PM

BirdBird ruined my evil plot last time :( I then I went on a rampage, I was mad that so many people wanted to be the bad guy.....

Kaimetsu 06-18-2001 10:45 PM

Quote:

Originally posted by Rekad
BirdBird ruined my evil plot last time :( I then I went on a rampage, I was mad that so many people wanted to be the bad guy.....
Well, to be fair you were doing a little bit of godmodding yourself. The goodies should always win, or at least come out of conflicts unscathed. They should only be injured or whatever if they want to be.

freddyfox 06-18-2001 10:47 PM

Quote:

Originally posted by Kaimetsu


The goodies should always win, or at least come out of conflicts unscathed. They should only be injured or whatever if they want to be.

Coming out unscathed would be considered invincibility. True, the bad guy never wins, but what battle have you not seen where the good guys get at least 42 bruises?

Rekad 06-18-2001 10:48 PM

Quote:

Originally posted by Kaimetsu


Well, to be fair you were doing a little bit of godmodding yourself. The goodies should always win, or at least come out of conflicts unscathed. They should only be injured or whatever if they want to be.

I know, I godmoded alot in that RP, after I realized it, my vampire commited suicide :(

Rekad 06-18-2001 10:50 PM

wait a second, i was a vampire... I could have god moded aslong as you guys didnt have a cross or holy stuff, but you never got some holy water =*(

Kaimetsu 06-18-2001 10:57 PM

Quote:

Originally posted by Rekad
wait a second, i was a vampire... I could have god moded aslong as you guys didnt have a cross or holy stuff, but you never got some holy water =*(
If we did then would you have just dodged it or whatever? Besides, we can't go killing the other players.

Kaimetsu 06-18-2001 10:58 PM

Quote:

Originally posted by freddyfox


Coming out unscathed would be considered invincibility. True, the bad guy never wins, but what battle have you not seen where the good guys get at least 42 bruises?

Alright, fair enough, but there has to be a midpoint. By "unscathed" I meant "uncrippled". Like, any injuries should be ones that make practically zero difference.

Rekad 06-19-2001 01:14 AM

Quote:

Originally posted by Kaimetsu


If we did then would you have just dodged it or whatever? Besides, we can't go killing the other players.

Dante got rid of me at the end, he used a holy circle....

Rekad 06-19-2001 01:17 AM

Quote:

Originally posted by Kaimetsu


Alright, fair enough, but there has to be a midpoint. By "unscathed" I meant "uncrippled". Like, any injuries should be ones that make practically zero difference.

the bad guy shouldnt always lose, the bad guys are people too, how do you exactly tell if someone is bad?

omni-m00gle 06-19-2001 01:20 AM

Quote:

Originally posted by freddyfox


Coming out unscathed would be considered invincibility. True, the bad guy never wins, but what battle have you not seen where the good guys get at least 42 bruises?

Please refer to: Star Wars: The Empire Strikes Back.
The Battle of Hoth.

kthnxbye

Crono Illusion 06-19-2001 01:21 AM


Perhaps what we need is a system of HP/MP and a way to determine how much damage is done. That way, people would be able to keep track of health, and there probably wouldn't be as much (if any) invincibility. Also, I think that the villains also need to win some.

Rekad 06-19-2001 01:22 AM

why is it that each Ster Warz movie had a different General/leader of the Rebellion? I thought that was a little fishy... and the Emperor looked Different in ESB than from ROTJ

Kaimetsu 06-19-2001 01:23 AM

Quote:

Originally posted by Crono Illusion

Perhaps what we need is a system of HP/MP and a way to determine how much damage is done. That way, people would be able to keep track of health, and there probably wouldn't be as much (if any) invincibility. Also, I think that the villains also need to win some.

Nah, then it stops being a story and turns into some kind of game.

Rekad 06-19-2001 01:23 AM

Quote:

Originally posted by Crono Illusion

Perhaps what we need is a system of HP/MP and a way to determine how much damage is done. That way, people would be able to keep track of health, and there probably wouldn't be as much (if any) invincibility. Also, I think that the villains also need to win some.

its free from, meaning we BS for a couple of hours with out any real way to tell if someone wins

Kaimetsu 06-19-2001 01:25 AM

Quote:

Originally posted by Rekad
the bad guy shouldnt always lose, the bad guys are people too, how do you exactly tell if someone is bad?
Hmm, maybe I should rephrase. The good guys should certainly never lose. Starting a bad guy character is pretty much an act of saying "yes, I accept that I want to lose".

Basically, make the story flow like a real story or a film. In films, the goodies always win.

Disclaimer: No, not always. But you know what I mean.

Rekad 06-19-2001 01:27 AM

well you have to let the bad guy get his fun in the game, then when he does something really bad, then you kill him, if you can!

Kaimetsu 06-19-2001 01:33 AM

Quote:

Originally posted by Rekad
well you have to let the bad guy get his fun in the game, then when he does something really bad, then you kill him, if you can!
Fine, as long as the bad guy doesn't survive what should be a fatal encounter or stuff like that. Look, I'll give you an example.

When you arrived and interrupted FXChip and Kaimetsu fighting, I decided that Kaimetsu would help fight back. When he did so, I didn't mention him actually fighting you, I just said that he leapt at you to attack. Thus, you were in control of the damage your character took. This is how it should work. No "dude1 kicked dude2 in the head" stuff. If you want to kick him in the head then you need to take some blows too. It has to be even - equal rights. You see what I'm saying?

Rekad 06-19-2001 01:40 AM

Vampires have the strength of like 10 men, and they have really hightened senses.

Kaimetsu 06-19-2001 01:41 AM

Quote:

Originally posted by Rekad
Vampires have the strength of like 10 men, and they have really hightened senses.
Then in that case, why not just make a character that's a god? They have the strength of thousands of men.

Rekad 06-19-2001 01:44 AM

Quote:

Originally posted by Kaimetsu


Then in that case, why not just make a character that's a god? They have the strength of thousands of men.

but Vampires have a kill switch, you guys just didnt even try to hit it....

Kaimetsu 06-19-2001 01:57 AM

Quote:

Originally posted by Rekad
but Vampires have a kill switch, you guys just didnt even try to hit it....
Because killing other players is generally a bad thing to do in these things.

Rekad 06-19-2001 02:00 AM

use a cross then.

Kaimetsu 06-19-2001 02:08 AM

Quote:

Originally posted by Rekad
use a cross then.
I think we were too busy fighting off the hoard of rats and managing to see you and getting close to you as you flew around. Plus not many people carry crosses around with them.

FatherDante 06-19-2001 03:34 AM

No point arguing about what happened before. Many mistakes were made and we need not worry about them now.

Anyway, perhaps I should have been more specific before. Here are some "right" and "wrong" examples.

Wrong: "Gonmon kicked Dante, sending him to the ground."
Right: "Gonmon initiated a high roundhouse kick."

Wrong: "Marle punched Tybalt squarely in the eye."
Right: "Marle leveled a mean punch at Tybalt's eye."

Wrong: "Dante's knife sliced Sisok in the shoulder as it flew past."
Right: "Dante threw a knife at Sisok."

Um... filling in other character's dialogue is discouraged. When possible, make your lines as complete as possible to eliminate the trouble of long conversations instead of filling in what your others say. However, sometimes it's okay to make them do some thing because it would be to difficult, as long as it's non-binding, like

Dante: "Dante arranged to travel with Tybalt to the Dustari castle."
instead of
Dante: "Tybalt, let's go to the Dustari castle."
Tybalt: "Okay."
Dante: "Dante went to the Dustari castle."
Tybalt: "Tybalt went with him."

As you can see, in that case leaving the other characters alone would be awkward and difficult. So use your best judgemen. don't do something you wouldn't want done to you.

Most of all, don't be cheap. The flipside of these rules is that you have to be honourable and accept a few hits instead of dodging every attack made against you, incensing your opponent into doing the same. You may not be able to resist the temptation. But remember if you do you're being cheap and nobody likes playing with a cheap roleplayer.


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