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Dante, roleplaying rules?
When you say "no RPing other peoples' characters" do you mean not at all, or just not in a potentially harmful way? Practical example:
Joe and Jim are both RPing and the story comes to a point where they have a conversation. Is Joe permitted to provide Jim's character's speech, provided he does it accurately? Otherwise simple encounters would take hours, or days even. I've been a member of a roleplaying board for about a year now, and our only real rules are: 1) No godmodding or silly unrealism. 2) No making other players look stupid. 3) No spoiling other players' plans. Aside from that, anyone is allowed to send the storyline any way they want, and roleplay anyone else's characters. It seems to work and we've had some really good plots moving before. Mutual respect keeps everybody happy. |
Re: Dante, roleplaying rules?
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1) I'm pretty sure you've played some of those games that had "invincibility" cheats. Basically, you can't be "invincible" while roleplaying. For example, you can say "Bob swung his sword and Jim with great swiftness!", but you cannot say "Bob swung his sword at Jim and cut his head off, and Jim died!". 2)I can't really do an example for this, but you can't say "Bob was walking and Jim tripped himself and everyone laughed at him!" because that's making Jim look stupid. You're free to make yourself look stupid, though. 3)By this, don't do something that may spoil the big surprise they have coming up. |
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Also, if someone says "hey, can we backtrack because I was planning something for a while and your post makes it impossible" then we usually say "okiedokie". Evil plots are very highly regarded in our RPing world. |
BirdBird ruined my evil plot last time :( I then I went on a rampage, I was mad that so many people wanted to be the bad guy.....
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wait a second, i was a vampire... I could have god moded aslong as you guys didnt have a cross or holy stuff, but you never got some holy water =*(
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The Battle of Hoth. kthnxbye |
Perhaps what we need is a system of HP/MP and a way to determine how much damage is done. That way, people would be able to keep track of health, and there probably wouldn't be as much (if any) invincibility. Also, I think that the villains also need to win some. |
why is it that each Ster Warz movie had a different General/leader of the Rebellion? I thought that was a little fishy... and the Emperor looked Different in ESB than from ROTJ
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Basically, make the story flow like a real story or a film. In films, the goodies always win. Disclaimer: No, not always. But you know what I mean. |
well you have to let the bad guy get his fun in the game, then when he does something really bad, then you kill him, if you can!
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When you arrived and interrupted FXChip and Kaimetsu fighting, I decided that Kaimetsu would help fight back. When he did so, I didn't mention him actually fighting you, I just said that he leapt at you to attack. Thus, you were in control of the damage your character took. This is how it should work. No "dude1 kicked dude2 in the head" stuff. If you want to kick him in the head then you need to take some blows too. It has to be even - equal rights. You see what I'm saying? |
Vampires have the strength of like 10 men, and they have really hightened senses.
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use a cross then.
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No point arguing about what happened before. Many mistakes were made and we need not worry about them now.
Anyway, perhaps I should have been more specific before. Here are some "right" and "wrong" examples. Wrong: "Gonmon kicked Dante, sending him to the ground." Right: "Gonmon initiated a high roundhouse kick." Wrong: "Marle punched Tybalt squarely in the eye." Right: "Marle leveled a mean punch at Tybalt's eye." Wrong: "Dante's knife sliced Sisok in the shoulder as it flew past." Right: "Dante threw a knife at Sisok." Um... filling in other character's dialogue is discouraged. When possible, make your lines as complete as possible to eliminate the trouble of long conversations instead of filling in what your others say. However, sometimes it's okay to make them do some thing because it would be to difficult, as long as it's non-binding, like Dante: "Dante arranged to travel with Tybalt to the Dustari castle." instead of Dante: "Tybalt, let's go to the Dustari castle." Tybalt: "Okay." Dante: "Dante went to the Dustari castle." Tybalt: "Tybalt went with him." As you can see, in that case leaving the other characters alone would be awkward and difficult. So use your best judgemen. don't do something you wouldn't want done to you. Most of all, don't be cheap. The flipside of these rules is that you have to be honourable and accept a few hits instead of dodging every attack made against you, incensing your opponent into doing the same. You may not be able to resist the temptation. But remember if you do you're being cheap and nobody likes playing with a cheap roleplayer. |
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