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Arai (2)
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Well, another level, rate 1-10, give reccommendations, blah....
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Road doesn't look that good, detail is too..spread out and bunched, even though you were being creative the buildings dont look too good. I like the lake.
4.555/10 |
I love it, Your style is the style I used on Andor, Malhangaia and Zion. Nifty looks very appealing. Only thing I dislike is the house it's to big :)!
Very good though 7/10! |
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Like I said on Delt forums path is ugly, detail is clumped, trees/lake are okay, buildings are not "too big", they just look horribly ugly, especially those crazy roofs. |
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eh I need to make a new level and post it sometime soon.
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I've made loads of levels but I'm not posting them, lol. |
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As I said before, I like it even though it's wierd style, it still appeals to me :-) |
I don't like the red house, or the use of brown tiles in the path... Mixing warm and cold colours like that isn't a good thing... Also, the spaces inbetween the clumps of detail are too large and empty, try adding some small things in there, like some weedgrass, or chopped down swap...
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add more level detail and change the path..
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;)
Anyway, the second level better? |
Well, I'm gonna tell you this. I'd give it a 5-6/10,
The house roof is kinda floating up there, it looks strange. The shallow water looks generated, not much editing, and the dirt path under the walkway looks generated and some minor edits. |
I like the second one more than the first, goodjob again :). 7.5/10! :D
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4/10.
The path, as has been said, would like to be changed. I'd also remove at least one layer off the roof. As for detailing, it's enough if that's the server's style. |
I think that the lake is the best thing in the level. And, I'd suggest doing a different road path, it just looks too strange. The buildings look way too strange to me, I can see the effect you're trying to get with them, but it just doesn't work. Something you should really redo. Another thing that kinda bugs me with the level is in several small sections, there's a bulk of objects, then there's blank spots in between. I suggest balancing things out a little more, but the level detail isn't too shabby overall.
Keep at it, 6/10. |
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