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triggeraction clientside,0,0,name,param;
does this work? one of the people on my server said it doesn't, but ive seen references to it before
i need the truth |
It ought to. It's a new method.
It works in weapon npc's. |
It is triggeraction 0,0,clientside,... though, the action name comes after the coordinates.
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In other words, no it wouldn't :). Loriel's version is correct :)
Like: if(actionserverside){ /* do stuff */ } //#CLIENTSIDE if(created){ triggeraction 0,0,serverside,npcname,params; } Have fun :)! |
The actionclientside action only works for weapon npcs.
NPC Code: dunno if that works, just did it in the reply box :\ |
Quote:
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I'm not sure i havent used it yet so..
When you call actionclientside from a DB npc, it calls that action in all weapons right? Or can you only do it inside the serverside section of a weapon? |
I do believe its weapons only...and it looks like this:
NPC Code: |
It works basically as serverside triggeractions, but sent to client. So trigger from serverside.
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