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-   -   ID Number for each player (https://forums.graalonline.com/forums/showthread.php?t=50661)

zell12 01-28-2004 01:32 AM

ID Number for each player
 
Instead of banning ips for a players client, mabey each play can have an assigned number, here is somewhat of an explaination of how it works, feel free to amend it.

On the site, the player logs in. It will take him to his account information page, and he must enter his password and stuff, and email. A number is assigned to that player and all his accounts. (I don't know any other way to id the player so he gets a number :\)

When banning players, their id is banned on the server so they can't use another account to login.

Seems complicated to get a id to each player, but I don't know.

jake13jake 01-28-2004 02:48 AM

That would still not be as reliable as an IP ban... Also, I thought you couldn't have more than one account under an email address.

How 'bout we just lock anything coming in from them through what's known of their credit card info, and then ban all of their known accounts, along with their IP.

That still wouldn't help with trial accounts for people w/ dynamic IPs, though.... but I bet that only being able to go on trial would piss them off enough to just quit.

Milkdude99 01-28-2004 02:53 AM

Locking out players is a challenge, no matter how you do it there are always ways around it. :\

Thought 01-28-2004 03:16 AM

It's better to think of an 'ID Number' as a CD-Key.

dlang 01-28-2004 03:21 AM

Re: ID Number for each player
 
Quote:

Originally posted by zell12
Instead of banning ips for a players client, mabey each play can have an assigned number, here is somewhat of an explaination of how it works, feel free to amend it.

On the site, the player logs in. It will take him to his account information page, and he must enter his password and stuff, and email. A number is assigned to that player and all his accounts. (I don't know any other way to id the player so he gets a number :\)

When banning players, their id is banned on the server so they can't use another account to login.

Seems complicated to get a id to each player, but I don't know.

I thought of that like 3 months ago, never posted about it. But I like idea, there could be like some number put into the registry (hidden of course) for teh ID

zell12 01-28-2004 07:29 AM

Exactly what I was thinking of Rick. Half-life uses em, as do other online software programs.

Crono 01-28-2004 06:47 PM

Quote:

Originally posted by Thought
It's better to think of an 'ID Number' as a CD-Key.
A majority of gamers don't like cd-keys for obvious reasons.

G_yoshi 01-28-2004 07:39 PM

Quote:

Originally posted by Gerami


A majority of gamers don't like cd-keys for obvious reasons.

Of course pirates don't like cd-keys :p

CheeToS2 01-28-2004 07:55 PM

Am I missing something with this idea? It just doesn't make sense. How can the same ID be assigned to multiple accounts by email if you can only use one email address for an account? An IP ban is used to try & keep a household banned (or an ISP/region) for a limited amount of time, so the only way the user could get on would be by proxy or to go to a friend's house.

I think I see what you mean. You sign up for an "ID" with your password and email, and you create accounts under that ID. But that is still fundamentally flawed, as you could just go create another email account somewhere. An IP ban would be more effective.

zell12 01-28-2004 09:26 PM

Thats why I asked if anyone else could AMEND my idea or come up with another solution.

jake13jake 01-28-2004 10:43 PM

Well... could send everybody CDs and start using CD keys!!

zell12 01-29-2004 05:38 PM

Once one is used it cannot be used by another person, ya?

Loriel 01-29-2004 06:24 PM

Stupid idea.
I do not see how this could work.

jake13jake 01-29-2004 11:31 PM

Quote:

Originally posted by Loriel
Stupid idea.
I do not see how this could work.

shhh... you're not supposed to tell anybody that it wouldn't work. you're supposed to discretely make fun of them.........

Milkdude99 01-30-2004 10:48 PM

Quote:

Originally posted by Loriel
Stupid idea.
I do not see how this could work.

Ehh it maybe could work if the software did a hardware profile and sends it to Graal much like what XP does with windows to detect illegal use.

ZeLpH_MyStiK 01-30-2004 10:57 PM

Quote:

Originally posted by CheeToS2
Am I missing something with this idea? It just doesn't make sense. How can the same ID be assigned to multiple accounts by email if you can only use one email address for an account? An IP ban is used to try & keep a household banned (or an ISP/region) for a limited amount of time, so the only way the user could get on would be by proxy or to go to a friend's house.

I think I see what you mean. You sign up for an "ID" with your password and email, and you create accounts under that ID. But that is still fundamentally flawed, as you could just go create another email account somewhere. An IP ban would be more effective.

IP ban is useless if you have 56k or something, b/c your ip changes everytime. Even if you have cable/dsl I doubt anyone pays extra for static ip.

Loriel 01-30-2004 11:33 PM

Quote:

Originally posted by Milkdude99
Ehh it maybe could work if the software did a hardware profile and sends it to Graal much like what XP does with windows to detect illegal use.
No.

Milkdude99 01-30-2004 11:33 PM

Quote:

Originally posted by ZeLpH_MyStiK

IP ban is useless if you have 56k or something, b/c your ip changes everytime. Even if you have cable/dsl I doubt anyone pays extra for static ip.

I do but it is for the addition of 2 more static IPs off one connection for a total of 3. I use a switch off one connection to connect 3 comps and all have their own IP.


Quote:

Originally posted by Loriel
No.
*shrugs* It was an idea anyway

ZeLpH_MyStiK 01-30-2004 11:45 PM

Quote:

Originally posted by Milkdude99
I do but it is for the addition of 2 more static IPs off one connection for a total of 3. I use a switch off one connection to connect 3 comps and all have their own IP.
Ok...most people :D


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