Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   Level Design (https://forums.graalonline.com/forums/forumdisplay.php?f=6)
-   -   Arai (https://forums.graalonline.com/forums/showthread.php?t=50654)

Mykel 01-27-2004 08:26 PM

Arai
 
1 Attachment(s)
Well, my last level(s) have sucked. So I made this one. :) tell me what you think...o.o...

Crono 01-27-2004 08:46 PM

Looks a little above average. 5.5/10

Improve details, improve the buildings, and try to make the road a bit less organized XD!

Mykel 01-27-2004 08:53 PM

Quote:

Originally posted by Gerami
Improve details
What would you suggest? :(

Crono 01-27-2004 08:57 PM

Quote:

Originally posted by Mykel
What would you suggest? :(
I can't really tell you. I detail differently than others. Some people like it, some don't. But I suggest filling in those emtpy areas with none-repetitive tiles. Try using a mixture. :3

dorfindel 01-27-2004 09:56 PM

Re: Arai
 
Quote:

Originally posted by Mykel
Well, my last level(s) have sucked. So I made this one. :) tell me what you think...o.o...
-I've seen better outsides from you Mykel..
-I don't like the road pattern much, but it's okay.
-Those buildings look very weird, and they seem flat..they're no good.
-Grass detail could be better, not more, just better.
-Bridges are odd also.
-Water is okay.

4.5/10 =/

dlang 01-28-2004 12:58 AM

Re: Re: Arai
 
Quote:

Originally posted by sYnergy247

aahhh **** my eyes ;)

You're supposed to drink soda, not pour it in your eyes.

;)

zell12 01-28-2004 01:24 AM

Pathway. Edit > delete > replace.

Nitkizi 01-28-2004 02:23 AM

I like it besides some of the bushes you placed on the middle-left side of the level, I don't like the red squares used on the pathway, and houses just don't look right.

ETD 01-28-2004 03:36 AM

1 Attachment(s)
ok, you did my pet peeve
x.x
I circled them, you should be able to figure it out yourself...

also, my comment about the path, and houses are in the screenshot
=X

Aknts 01-28-2004 03:43 AM

Maybe I should do a level detailing tutorial.. maybe some other Level Makers would like to colab on this so we can show different types of detailing..? Just post here.

Milkdude99 01-28-2004 04:03 AM

Sorry Mykel I looked at it serveral times but I can't really bring myself to say anything I like about that level. :(
Get rid of the path (redo) Get rid of the houses ( try again )
The rest of the level minus the errors Eric pointed out is average, you can do better, I know you can.

syltburk 01-28-2004 10:36 AM

Gerami is always a low rater, I wonder what the rating would be if he rated hes own levels ;)

Clear improvement on this level but you still need work.

haunter 01-28-2004 04:38 PM

Personally I think the path might be able to stay... If you change that brown tile... Just try recoloring it with grey shades, it might look nice. :)

And ETD, why did you circle those grass -> grass and grass -> water dealies? @_@;

Maybe I'm missing something here...

GoZelda 01-28-2004 04:44 PM

The top two tiles of the houses don't fit together :\
Not too bad though :)

ETD 01-28-2004 05:10 PM

Quote:

Originally posted by haunter
And ETD, why did you circle those grass -> grass and grass -> water dealies? @_@;

Maybe I'm missing something here...

a lot of LAT's do...

there are tiles to use there, where there wouldn;t be a tile error...

see, the gradd to water, or grass to grass tiles on that sise were made to use in sets... if you only use 1, they do not connect on one side...

I circled those, because he used 2 or even 3 of the same tile, instead of switching to the other tile to make it connect...

I see that as a tile error, since there is a way to make them connect correctly... he even did it in some places... but not the ones a circled
=x

R0bin 01-28-2004 07:29 PM

1 Attachment(s)
The tiles of the trees do not fit together either. screenie:

ETD 01-28-2004 07:53 PM

Quote:

Originally posted by R0bin
The tiles of the trees do not fit together either. screenie:
that's how everyone connects trees....

SingleChance 01-28-2004 08:06 PM

Quote:

Originally posted by R0bin
The tiles of the trees do not fit together either. screenie:
That's not wrong. It's the only way to do it with the tileset.

haunter 01-28-2004 08:13 PM

I think he's talking specificly about the tiles themselves.

ETD 01-28-2004 08:22 PM

Quote:

Originally posted by haunter
I think he's talking specificly about the tiles themselves.
if they were talking about how the tiles themselves connect, then there would be a LOT more to complain about than just the trees
:P
there are tons of tiles in the classic tileset that do not fit together right

Crono 01-28-2004 08:43 PM

Quote:

Originally posted by syltburk
Gerami is always a low rater, I wonder what the rating would be if he rated hes own levels ;)
Refer to my sig. I don't really think my levels are good. I think of them as decent.

dorfindel 01-28-2004 11:04 PM

Quote:


I circled those, because he used 2 or even 3 of the same tile, instead of switching to the other tile to make it connect...

I see that as a tile error, since there is a way to make them connect correctly... he even did it in some places... but not the ones a circled
=x [/B]
Well..that IS a tile error...but it's pretty slight..not really too important. it's almost like which of the two shadows you use on backside cliffs.

TB3 01-29-2004 07:52 PM

Quote:

Originally posted by Aknts
Maybe I should do a level detailing tutorial.. maybe some other Level Makers would like to colab on this so we can show different types of detailing..? Just post here.
Id like to see that are you still working on it?

WHIPENIE4 02-01-2004 10:51 PM

less bushes more some of the umm yea stuff. LOL stuff. YEA STUFF


All times are GMT +2. The time now is 11:41 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.