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-   -   demands for v3 (https://forums.graalonline.com/forums/showthread.php?t=50582)

MrGannondorf 01-24-2004 01:42 AM

demands for v3
 
I'm sure that this has been said a billion times, but I'll gladly contribute to saying it a billion times more if it'll make it happen.

Please make the v3 playerlist worth using. Its a real nucance not having my buddy list separate, and so I typicaly keep it off.

Also, if we can't send mass messages on v3, atleast make it so we can block them too!
And being able to hide the minimap and take screenshots (in linux) would be a fantastic addition (alt+number changes the desktop o.o)

-Ramirez- 01-24-2004 04:49 AM

I used to think that the playerlist would be impossible to detach, but now that I'm thinking about it, I don't see why it couldn't. The only reason I can think of that it wouldn't be detachable is if Stefan plans to put in script commands to modify it with scripts on the server. Even then, having it detachable would be preferable than having servers be able to modify it at will. Of course, I probably have no clue as to why Stefan is making it stuck inside the Graal window. My guess is that it has to do with portability with Linux and Mac.

The rest of the stuff you said is more than likely going to be done, it just wasn't in the latest version. (Which nobody EVER said was the final version of 3.0 that we've been waiting for.)

Hevaricubed 01-24-2004 05:06 AM

pretty sure its MUCH easier to use the torque gui editor to make an ingame playerlist than to edit the source code and make a new dialog.

Crono 01-24-2004 04:13 PM

A bit off topic but I don't care what happens to V3, as long as I can play Graal with the client we currently have.

Python523 01-24-2004 06:42 PM

Quote:

Originally posted by Gerami
A bit off topic but I don't care what happens to V3, as long as I can play Graal with the client we currently have.
Too bad that once v3 is finished that client will be disabled and v3 will become the new standard.

-Ramirez- 01-24-2004 06:45 PM

Quote:

Originally posted by Python523
Too bad that once v3 is finished that client will be disabled and v3 will become the new standard.
Good thing I refreshed one more time before saying the same thing. :P

Oh, and R0bin, why is it always about ease? You'd think he would make it best for the players rather than easier for himself.

TESTRETIS 01-24-2004 06:49 PM

Quote:

Originally posted by Python523

Too bad that once v3 is finished that client will be disabled and v3 will become the new standard.

then delag v3 and make it more user friendly its really slow on my pc
2.4ghz athlon
384 RAM
:(

Hevaricubed 01-24-2004 10:15 PM

Quote:

Originally posted by -Ramirez-

Good thing I refreshed one more time before saying the same thing. :P

Oh, and R0bin, why is it always about ease? You'd think he would make it best for the players rather than easier for himself.

So you feel up to coding the v3 version of graal?

Stefan, stop working on v3, it seems we have found a replacement.

Ramirez fancies himself as a leet master coder.

-Ramirez- 01-24-2004 10:23 PM

No, I didn't say that in any way. I don't know how you could possibly have inferred that either. Weird.

What I'm saying is that with people PAYING for this game, it seems feasible that Stefan should be programming it to be more easily used by the players.

Btw, I'll call you Hevaricubed from now on. :)

R0bin 01-24-2004 10:25 PM

Ever played -insert evil korean mmorpg here with little pink blobs-? It has its dialogs in the window.

-Ramirez- 01-24-2004 10:28 PM

Another game having it makes it easier to use, or more desirable by the players? I can't seem to make the connection.

R0bin 01-24-2004 10:33 PM

Im just showing an example of a game that it works well in. Graal too is an MMORPG, and thus it would work well there too.

-Ramirez- 01-24-2004 10:35 PM

I personally don't mind it being in the window, but I've seen lots of others who really hate the idea of it being stuck inside instead. Sure, it might have worked out well if that's how Graal started... but it DIDN'T. People are used to having the playerlist outside of the window.

R0bin 01-24-2004 11:02 PM

Well i suppose thats true.

I do like the old one better than v3 at the moment.

Couldnt stefan just get all the cool engineness of v3, and stick it in the same gui as the old client, with the TextEdit at the bottom allways there, and the outside player list, with the old level editor, that would be better. also ingame rc sounds teh suck to me.

G_yoshi 01-24-2004 11:21 PM

If anything, its probably better under fullscreen than windowed mode. That is where they are heading, I think. I think that's a good idea. Any other game you play typically runs in fullscreen and functions much better too (newer games). I don't see it as a problem. If you're going to be on Graal talking to friends, why do you need to talk to them on AIM or -insert other messaging app-

ZeLpH_MyStiK 01-25-2004 12:17 AM

Quote:

Originally posted by G_yoshi
If anything, its probably better under fullscreen than windowed mode. That is where they are heading, I think. I think that's a good idea. Any other game you play typically runs in fullscreen and functions much better too (newer games). I don't see it as a problem. If you're going to be on Graal talking to friends, why do you need to talk to them on AIM or -insert other messaging app-
How do you know all of my friends play Graal?

G_yoshi 01-25-2004 05:31 AM

Quote:

Originally posted by ZeLpH_MyStiK

How do you know all of my friends play Graal?

I don't but the excuse has been made before that people like to see their AIM buddy list and so forth. But, seriously, fullscreen games tend to run better than when windowed. More processing time is given to them and they are given more system resources. So really, if you play with a 1024x768 screen the playerlist will easily fit in the screen :p It may be obnoxious, but it certainly won't crowd the screen. Under 640x480 it would.

CheeToS2 01-25-2004 06:08 AM

Quote:

Originally posted by G_yoshi
If you're going to be on Graal talking to friends, why do you need to talk to them on AIM or -insert other messaging app-
Not all my friends play Graal, and I talk to them while playing. Windowed mode is a good feature, and the buddy list takes up space (I like to keep it open so I can see who is PMing me)

Crono 01-25-2004 12:32 PM

Quote:

Originally posted by Python523

Too bad that once v3 is finished that client will be disabled and v3 will become the new standard.

Thats not nice :[! Then again v3 will take a while to finish >:D!

G_yoshi 01-25-2004 02:11 PM

Quote:

Originally posted by CheeToS2


Not all my friends play Graal, and I talk to them while playing. Windowed mode is a good feature, and the buddy list takes up space (I like to keep it open so I can see who is PMing me)

I tried having the buddy list in fullscreen mode (1024x768) and it was well out of the way. Besides, who's to say that some playerworlds won't disable it if such a feature is provided? I probably would as doragon isn't a place for players to socialize like they do on classic or 2k1. Players will still have to socialize, but in a different way ;)

G_yoshi 01-25-2004 02:14 PM

Quote:

Originally posted by Gerami


Thats not nice :[! Then again v3 will take a while to finish >:D!

I like v3. I just wish it were a little more stable and supported some of the things I use like mode 2 for images as well as gani as attributes. :)

Crono 01-25-2004 04:33 PM

Since Graal v3 is supposed to be so leet (i bet no one will really be too impressed), they should have layers in levels. That way you dont have to make gfx for a shorter tree or something.

Python523 01-25-2004 06:21 PM

Quote:

Originally posted by Gerami
(i bet no one will really be too impressed)
Shows what you know

Crono 01-25-2004 06:24 PM

Quote:

Originally posted by Python523


Shows what you know

Making things up and pretending it's true makes wee little people like me feel better :(.

Dach 01-25-2004 06:54 PM

I think Stefan liked the idea of ending the game area of the window at the playerlist, so that you don't have people running around under your list (makes it the same as a separate window if you think about it)

everything else should be able to be scripted (i.e. tile levels) the new scripting engine should be able to run more complicated scripts with less lag, if I'm not mistaken (this is where Jagen backs me up or smacks me down :) )

adam 01-25-2004 07:57 PM

if the playerlist can be scripted. We could easily script an interactive gui for the playerlist that would be much better.

G_yoshi 01-26-2004 02:10 AM

Quote:

Originally posted by adam
if the playerlist can be scripted. We could easily script an interactive gui for the playerlist that would be much better.
Or simply destroy it :)

Kappa00p2p 01-27-2004 06:01 PM

Get the torque engine demo from garage games and go to the gui editor... its mostly drag and drop editing

jake13jake 01-27-2004 11:35 PM

Concerning --full screen vs. windowed--, --playerlist inside window vs. playerlist outside window.-- I think that it would be good to have both full screen and windowed. I also think that it would be possible to have the playerlist inside of the window, though. The best way to make the transition easiest on the players is to add a lot of features to the playerlist.

Ex. Maybe making it so that you can disable viewing different groups, like staff, buddies, guild, normal, ignored.

Possibly a feature that would make it so that you only had to view the heads on the side, and to further that feature, making it so you could assign icons to different people so you knew who was on without having to have an entire name on your screen.

Another thing that should be looked at as a possibility would be the ability to dock the player list on the side of the screen so that it doesn't interfere with the playing area.


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