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rotate focus
Everybody's talking about image rotation... (which is DEFINATELY more efficiently done using sprites or animations)... but what about something that could provide some really crazy effects, like focus rotation... it could be used in drunken NPCs, dizzy NPCs, whirlpool NPCs... heck... even warp ring NPCs! That and it's something you cant do with sprites.
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and you said rotating a graphic would be inefficient... only beefy comps would be able to handle rotating the entire thing =p
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I especially hate the couch rotation gfx. they should all be facing downwards on the level. Not up, nor left, nor right. |
if there is a new command called rotateimg in v3, since v3 uses better code, and directx and opengl use the graphics card to rotate the image, and not winblows, it would totally effcient, if you can call rotating and image ineffcient at all.
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You could just write an NPC to virtually redraw the game using lots of 1 pixel showimgs and then use trigonometry to rotate stuff... ?
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2. In any sense, how would 1,048,576 pixels (number of pixels in a graal level... I think) react to all being broken down into showimgs at the same time? |
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(when done in graal)
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Ah, I forgot about you people without quantum computers :D
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mmmm.. quantum....
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that "mmmmmm..." makes me feel hungry :(
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my quantam computer broke... now im stuck with a dell x.x
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on my wishlist (I'm too lazy to pay for myself): digital camera, cell phone, tv tuner card, sword of mana (looks good), legal versions of office 2003, photoshop 7.0, and a prog that will let me burn rented DVDs from Blockbuster. |
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