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Playerfullhearts?
Is there any way to increase a player's full hearts without a chest? playerfullhearts=# doesn't seem to really work, and I've tried several conditions. Maybe it's something you can't do in offline mode?
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Re: Playerfullhearts?
It does work online, serverside, probably within the limits the appropriate server option sets you.
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Like this:
NPC Code: That's how you get to serverside by using triggeractions :) |
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... it is so unneccessary to trigger the server to set the playerhearts. Also, the question was about setting playerfullhearts, not playerhearts.
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Ah I missunderstood. I didn't have to trigger it, since it dosn't need to be a weapon. I understand my mistake.
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But still - playerhearts is clientsidely writeable.
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umm... wow.... -straight forward- Does that mean it's currently possible, or no?
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NPC Code: :cool: |
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(You spelt heal wrong though!);) |
Not to mention that got_fullheart flag check is completely pointless. In the visible script at least. ;)
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why dont you just add client flags every time they get a full heart? For every client.hearts=# a new full heart is added.
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I WAS TIRED :(
(I still am.) |
So can you only add playerfullhearts online? I can't get anything to work offline having to do with changing playerfullhearts-- unless I use the chest. Loriel, your script doesn't work, either. I don't really understand why I can't... I'd assume since you could get fullhearts in chests (offline), that you'd be able to add them using a script, but I just can't get it.
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Remove the flag for it to work.
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Normally I wouldn't do anything that would help him in any way, since I can't stand him, however... he IS correct. Increasing full hearts with that variable doesn't work. It may work serverside, sure, but that's not what he's doing, he's doing it in offline mode. Try it yourself, you'll find that it DOESN'T work.
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