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Death System
Hmm, i was thinking about Graal Kingdoms kill/death system.
For death, it would be neat to not respawn, but turn into a ghost, like your body would be floating, it would look really faint and kinda transparent, and have white dim lights around it, and you must either have another player with the revive spell to revive you, or travel to a church to be restored. When a ghost, you could travel everywhere, float over water, but you cant kill or anything like that. As for killing, i think the idea of like /pk on /pk off is good, so you an engage in wars quickly, and guilds can too, and when your PK is off you could have gold AP, and when its on 0. |
"Hmm, i was thinking about Graal Kingdoms kill/death system.
For death, it would be neat to not respawn, but turn into a ghost, like your body would be floating, it would look really faint and kinda transparent, and have white dim lights around it, and you must either have another player with the revive spell to revive you, or travel to a church to be restored. When a ghost, you could travel everywhere, float over water, but you cant kill or anything like that. " Suggested before - would be pretty annoying if actually applied. Will take time people aren't willing to spend wandering around ^-^Picture this too: people waiting at your corpse or respawn point or so and killing you again =D "As for killing, i think the idea of like /pk on /pk off is good, so you an engage in wars quickly, and guilds can too, and when your PK is off you could have gold AP, and when its on 0." Long ago it was like this (but different commands,) it was then raised to 24 hours or so, then 3 days apart, then completely removed....obviously there were problems. This is just as bad as pausing and you can't pause for a reason =D |
Re: Death System
Quote:
I don't think you should even be able to die from another player's attack. When you get to like 0 HP from a player, you should just get like frozen for a few seconds...or at least not lose -anything- from your inventory when you die. Quote:
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