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-   -   GScripting: sendrpgmessage. (https://forums.graalonline.com/forums/showthread.php?t=49712)

osrs 12-17-2003 02:23 AM

GScripting: sendrpgmessage.
 
#b should work on sendrpgmessage's, i tried to make like a list today and i noticed that #b wasn't available for sendrpgmessage. :(
Comments?

MrGannondorf 12-17-2003 05:31 AM

yah, you should post this in the scripting forum rather the sugestions to the game, since this seems to be more of a "what the hells going on?" type of thread rather a "CHANGE/FIX THIS, MONKEYS!!!" thread.


If you're curiouse to what the difference between the two forums, you get flamed more often on the npc scripting forum. Neither accomplish anything.

Python523 12-17-2003 06:32 AM

Just use seperate sendrpgmessage commands

HoudiniMan 12-17-2003 08:06 AM

Quote:

Originally posted by Python523
Just use seperate sendrpgmessage commands
Lmao... Duh.

Let's do things the easy way for a change. :D

osrs 12-17-2003 07:09 PM

Quote:

Originally posted by Python523
Just use seperate sendrpgmessage commands
I did it, but wouldn't be better use #b? x-x

MrGannondorf 12-23-2003 07:58 PM

Yes it would be. It would also be fun if the image message codes worked in the rp window.

Something to change the font in it, too, would be cool, since stefan merged it with some kind of debugger.

osrs 12-24-2003 04:07 PM

I was talking to Stefan on Debug about it and i think he'll add it.

Hevaricubed 12-24-2003 05:03 PM

Or perhaps make it clientside?

osrs 12-24-2003 06:18 PM

Quote:

Originally posted by Hevaricubed
Or perhaps make it clientside?
It wouldn't be an intelligent idea.

Python523 12-24-2003 06:43 PM

Quote:

Originally posted by osrs


It wouldn't be an intelligent idea.

Explain your reasoning

osrs 12-24-2003 08:34 PM

Quote:

Originally posted by Python523
Explain your reasoning
Abuse, resulting in lag?

tlf288 12-24-2003 08:52 PM

Quote:

Originally posted by osrs


Abuse, resulting in lag?

if it is clientside how can it possibly cause lag?

MrGannondorf 12-24-2003 10:05 PM

I think the command being clientside, too, would be a wonderfull idea! I hardly see how it could be a security hole, or a major slowdown the the game. Besides, it would be more efficient than its serverside version anyway.

I think the reason why whoever said it wouldn't be an "intelligent" idea is just afraid of clientside. Something alot of scripters need to know is when to clientside something and when to not. Thats why many servers are so laggy.

Blue_Dragn 12-24-2003 10:10 PM

Quote:

Originally posted by MrGannondorf
I think the command being clientside, too, would be a wonderfull idea! I hardly see how it could be a security hole, or a major slowdown the the game. Besides, it would be more efficient than its serverside version anyway.

I think the reason why whoever said it wouldn't be an "intelligent" idea is just afraid of clientside. Something alot of scripters need to know is when to clientside something and when to not. Thats why many servers are so laggy.

I forget if this is true, but sendrpgmessage is telling the server to append text to the rpgwindow, which is controled by the server

moving this clientside, i can see it would still be possibile, but to display an rpgmessage to everyone, you would need to triggeraction serverside anyways, i believe its fine where its at.

MrGannondorf 12-24-2003 10:18 PM

Quote:

Originally posted by Blue_Dragn


I forget if this is true, but sendrpgmessage is telling the server to append text to the rpgwindow, which is controled by the server

moving this clientside, i can see it would still be possibile, but to display an rpgmessage to everyone, you would need to triggeraction serverside anyways, i believe its fine where its at.

I don't fallow. The command would exist in both sides. Or do you mean to say that one should just use triggeraction to send the message. Yes, I sadly have to use triggeraction to get the thing to fire from client side, but triggeraction is too laggy for my taste.

Blue_Dragn 12-24-2003 10:21 PM

Quote:

Originally posted by MrGannondorf


I don't fallow. The command would exist in both sides. Or do you mean to say that one should just use triggeraction to send the message. Yes, I sadly have to use triggeraction to get the thing to fire from client side, but triggeraction is too laggy for my taste.

What im saying is you cant append a text to everyone using for on clientside, you still have to get allplayerscount, and from my knowledge, thats only accessable via serverside.

So even if the command existed clientside, if you wanted something to show up to everyone on an event, you would still need to triggeraction

Although for displaying a message to just one person, clientside would be much more efficient

MrGannondorf 12-28-2003 06:47 AM

Quote:

Originally posted by Blue_Dragn


What im saying is you cant append a text to everyone using for on clientside, you still have to get allplayerscount, and from my knowledge, thats only accessable via serverside.

So even if the command existed clientside, if you wanted something to show up to everyone on an event, you would still need to triggeraction

Although for displaying a message to just one person, clientside would be much more efficient

"Although for displaying a message to just one person, clientside would be much more efficient"

Well, to what I use it, I don't send messages globaly to everyone with it.

So yes, it existing both sides would be efficient, as does anything that doesn't use trigger action, as great as the command is.

Python523 12-28-2003 08:15 AM

Quote:

Originally posted by osrs


Abuse, resulting in lag?

Clientside lag only, which can be done 1000 other ways clientside


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