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GScripting: sendrpgmessage.
#b should work on sendrpgmessage's, i tried to make like a list today and i noticed that #b wasn't available for sendrpgmessage. :(
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yah, you should post this in the scripting forum rather the sugestions to the game, since this seems to be more of a "what the hells going on?" type of thread rather a "CHANGE/FIX THIS, MONKEYS!!!" thread.
If you're curiouse to what the difference between the two forums, you get flamed more often on the npc scripting forum. Neither accomplish anything. |
Just use seperate sendrpgmessage commands
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Let's do things the easy way for a change. :D |
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Yes it would be. It would also be fun if the image message codes worked in the rp window.
Something to change the font in it, too, would be cool, since stefan merged it with some kind of debugger. |
I was talking to Stefan on Debug about it and i think he'll add it.
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Or perhaps make it clientside?
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I think the command being clientside, too, would be a wonderfull idea! I hardly see how it could be a security hole, or a major slowdown the the game. Besides, it would be more efficient than its serverside version anyway.
I think the reason why whoever said it wouldn't be an "intelligent" idea is just afraid of clientside. Something alot of scripters need to know is when to clientside something and when to not. Thats why many servers are so laggy. |
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moving this clientside, i can see it would still be possibile, but to display an rpgmessage to everyone, you would need to triggeraction serverside anyways, i believe its fine where its at. |
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So even if the command existed clientside, if you wanted something to show up to everyone on an event, you would still need to triggeraction Although for displaying a message to just one person, clientside would be much more efficient |
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Well, to what I use it, I don't send messages globaly to everyone with it. So yes, it existing both sides would be efficient, as does anything that doesn't use trigger action, as great as the command is. |
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