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-   -   x.x Wanting to Impove (https://forums.graalonline.com/forums/showthread.php?t=49641)

WHIPENIE4 12-14-2003 05:23 AM

x.x Wanting to Impove
 
yea, I'm ready to dedicated time to improve x.x I'm not really good at all, I try but yea, i cant even do a dirt path, anyone want to help me out? I tryed Tutorial, they didn't help all that much.

haunter 12-14-2003 05:25 AM

Show some of your current work and we can take it from there. ;)

WHIPENIE4 12-14-2003 05:30 AM

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LOL
get ready to laugh.

WHIPENIE4 12-14-2003 05:31 AM

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yea..... they are ugly.
i told you

WHIPENIE4 12-14-2003 05:32 AM

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and the final ugly level of my ugly town

haunter 12-14-2003 06:01 AM

Quote:

Originally posted by WHIPENIE4
LOL
get ready to laugh.

Alrighty...

Please post screenshots of levels rather than the .nw files ;) Ill add a screenshot of it in my attachment... ;)


Ok, the first thing I noticed with this level is the trees, the top trees look fine in a technical sense, but they're very straight, and boring... Add some trees sticking out of the main line and things like that...

On the side, I noitced that you had the trees in a straight vertical line, and not in a sort of 'zig-zagged' or 'jagged' style, There are tiles on the tileset to do this... (right below the default house tiles on the far left). Use these to make the side less straight, more random looking, also add some trees that kind of stick out from the pack...

The house:

The house is big, bulky, and repetitive... Try using something other than the regular exterior house tiles. There are many examples of neat house designs around the levels forum, use those for ideas and inspiration... But no copying ;)

Also, when you make a house, try to make sure that it kind of has a flow to it... If houses can flow 0.o;

That little treehouse thing is just predefined boring-ness. ;P It could be left there, but with the rest of the level, it doesn't add anything...

The path... very, very straight... Make it not straight... :rollreyes: Try different ways of doing this... such as moving the tiles from side to side, or up and down, (depending on the orientation of the path).

The bench thing... Those tiles don't really make any sense to me, I think it would be better without those at all..

The pond... The outline of the pond is boring, too straight and uniform. Use curvies and stuff... Also, adding dirt within the pond area is neat... Try using the 'dirt to shallow water' tiles just underneith the 'ice castle' tiles on the tileset...


The rest of the detail:

Oh boy... Ok, you can't just plop a bunch of random crap around and call it detail... There are somethings that are better to use than others. for instance, those 5-hole tiles are nasty looking... Don't use too many of them.

When using mushrooms, try not to use too many in one level, and when you do use them, make sure to put it nice and snuggly near a larger solid object...

There's a rule in art that works very well in level making... It's something like, the rule of threes or something... Basicly it means that 3 objects next to each other is more appealing than 2, or 6... I think it works with all odd numbers but I'm not postive...

Use this law on things like bushes especially! Put them in clumps of 3 or 5! And you dont always have to use full bushes, you can use pre-cut ones as well... When you have bushes a good idea is to clump 'weed' grass around them.

When tiling with 'wee'd grass, try not to put them one directly above the other, put them kinda like... Hmm

- = weed tile
. = ignore this

_._._
._._.
_._._


Add some flowers too, but dont put too many grouped near each other... They tend to be annoying sometimes, with the moving and all.

Hmm, what else... The occasional rock can be nice sometimes... Cut swamp is a good filler... And the Roosh sprout things look better than the Kobul sprouts ;P... Try not to use too many of those anyway...


So, I would have to say in conclusion to the detail part of this post, 'clumping' is very important...


Ok, that's my spiel on this level... I'm not saying it's the right way to make a level, im just saying this is how I would do it. ;)

WHIPENIE4 12-14-2003 07:16 AM

x.x i've never been able to attach trees that well. I have tryed but yea. Can't really. Any help there? lol

Thak2 12-14-2003 07:23 AM

Best advice would be to make your levels look natural.

You don't really see same-shaped clumps of dirt lying right next to eachother naturally, or squarish shaped ponds.

WHIPENIE4 12-14-2003 06:46 PM

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x.x me trying.

haunter 12-14-2003 08:13 PM

Quote:

Originally posted by WHIPENIE4
x.x me trying.
One word concerning the path.

Repetitive.

GoZelda 12-14-2003 08:14 PM

Not too bad. Improve it a bit near the house, it looks a bit weird there. Oh and paths don't stop all of the sudden ;p

syltburk 12-14-2003 08:48 PM

My advice would be to make levels,

eatherway you decide if you want to learn or if you dont want. You wont be a good level maker in one day.

haunter 12-14-2003 09:34 PM

Quote:

Originally posted by WHIPENIE4
x.x i've never been able to attach trees that well. I have tryed but yea. Can't really. Any help there? lol
Hmm, just saw this post... I can't really see why people have a difficult time connecting trees, it's just putting some tiles next to each other... So there's no real way I can help you other than to tell you that the tiles used to connect the trees are below the house tiles on the far left of the tileset...

Qwert616 12-14-2003 10:11 PM

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Quote:

Originally posted by WHIPENIE4
x.x i've never been able to attach trees that well. I have tryed but yea. Can't really. Any help there? lol
That could probably be solved by becoming more familiar with the tile set.

Maybe this image can help:

WHIPENIE4 12-14-2003 11:21 PM

Quote:

Originally posted by Qwert616


That could probably be solved by becoming more familiar with the tile set.

Maybe this image can help:

that should help. thank you

Darlene159 12-15-2003 12:59 AM

Quote:

Originally posted by Qwert616


That could probably be solved by becoming more familiar with the tile set.

Maybe this image can help:

I have trouble with the trees also, thanks


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