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Hats.
I'm in the process of making a new hat shop for UN which will have some brand new hats made by the GATs who work here. However, before (and still to this date), there was a problem with custom playerworld hats overwriting global ones and also overwriting other servers' hats. I believe hats must have at least 3 digits after the word 'hat' in the filename for it to actually work online. So this brings me to my question...I want to know what hat numbers are safe to use without overwriting globally made ones, if any at all. Thanks in advance for any help.
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There are no 'global hats', per se.
The hat standard is graal2001. Other servers are supposed to have different names, starting with something like hat_servername#.png so as to not overwrite the graal2001 ones in the webgifs folder. |
Hmm, I see. Would having a name other than hat###.png have an effect on it working online? I know when I used more than 3 digits it didn't work, so I'm not sure if having it as un_hat###.png would work either.
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Hm, alright I'll have to change the hat system slightly, but I'll let you guys know how it turns out. Thanks Lance.
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Welcome. If there're any problems with it, I'll be glad to take a look. You know how to contact me. :D
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Hats
Are there certain hats that cannot/shouldnt be downloaded on servers since some of the servers made them thereselves?
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Re: Hats
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Re: Re: Hats
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Re: Re: Re: Hats
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Some PW over-wrote my FAQ hat on 2k1 (hat210) :(
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Well if their using 2k1's hat-trading npc where it requires that hat must be in front of the #'s then un_hat wont work unless they change it to start with un_hat. Anyway.
Why wouldn't more then 3 digits work? |
i don't see why playerworlds don't name all their custom graphics <servername>_<graphic_name>.png ,
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:P all our graphics are like eoa_type_name like eoa_tiles_normal.png (for the normal tileset) |
kyleodin is a smart guy.
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Hehe.
Wouldn't this be in Npc Scripting section? |
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UN has used our very own trading NPC from the beginning, the reason only 3 digits were allowed were because of the weapons script (I thought it was a requirement built into Graal). Right now we're rescripting another hat npc to use both hat###.png as well as un_hat###.png. All new hats (if any) will be made in the un_hat###.png form.
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