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script commands...
a "drawundernpc" and "drawovernpc" command would be helpful, since there already is a "drawoverplayer" and "drawunderplayer" command, then im sure drawundernpc and drawovernpc should be too hard to add.
Edit: any opinions? |
changeimgvis can be used to do that
if you make an npc 1, and another 2 then #2 will show over #1 |
To put in greater detail of what Houdini said:
changeimgvis #imgnumber,#1-3; ex: NPC Code: - 0 = under everything, except other images that have this set(will act like 1 to them) - 1 = just like an npc, the ones behind the image will show up under, and in front, will be over... - 2 = over, and for other images set like this, well, you can figure it out - 3 + = Stick on screen, uses pixels for x,y, not tiles For use of 3, or higher, make sure the image number is above... 100 (I believe), so others dont see your images aswell... that can get messy. |
Actually, 3 is the equivilant of drawaslight;
4 and up sticks it on the screen. |
Yeah, wasn't 100% sure on it, I havent had to use them in a while, ty for clearing that little bit up ;)
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I always use an index over 250 for on screen things, im not sure about the actual limit though.
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200 is the magical index number. :)
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Quote:
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I never tried negative values, have anybody?
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he's talking about the npc itself, not showimgs x.x
the only problem I can think of with draw(over/under)npc would be if two NPCs both used the same command.. then they'd either fight over it, or the indexes would come into play o.o |
o.o or maby he was refering to the drawing height of theplayer ...
wich I don't see the use of, unless you wanted some equivalent to raising the z without the psudo y coming into effect... blah blah blah... though that still doesn't sound too usefull. |
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