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-   -   Evil... (https://forums.graalonline.com/forums/showthread.php?t=49053)

Androk 11-09-2003 08:17 AM

Evil...
 
Isn't it boring how no kingdom ever gets destroyed any more? I say we create a militia Army, and destroy a few kingdoms, just for the heck of it...

graaliholic 11-09-2003 09:07 AM

Re: Evil...
 
Quote:

Originally posted by Androk
Isn't it boring how no kingdom ever gets destroyed any more? I say we create a militia Army, and destroy a few kingdoms, just for the heck of it...
Why an army? These days, 1 person could probably do it. :\

--Chris-- 11-09-2003 10:12 AM

Define "destroyed" e_e

Satrek2000 11-09-2003 02:15 PM

In my opinion, and missing a proper definition of "destroying" here, I think two additions can improve the situation: a war-system, which forces players who have been killed on the battlefield into p-mode until the resolve of the war, and forts which, created along the shores of the kingdoms or on islands arround them can be taken by enemy forces, have capabilities to house soldiers and maybe even magical protections charged by priests and mages - as, I think, has been promised a while back.

Zurkiba 11-09-2003 05:39 PM

It's called... Reviving Astri and Conquering Dustari first.

Nappa 11-10-2003 03:24 AM

I say we take over Zormite, and restore it to its fish ways.

thesaiyan 11-10-2003 05:42 AM

Quote:

Originally posted by Nappa
I say we take over Zormite, and restore it to its fish ways.
The Zormite Republic would beat you down in a second!

Zurkiba 11-10-2003 05:48 AM

Quote:

Originally posted by Nappa
I say we take over Zormite, and restore it to its fish ways.
Negative...

Zormites are too much of Zealots...

Dustarians are Paper Tigers. We conquer them to conquer the Zormites after we coax Forest to fight for us.
Then we start a secret war between Samurai and Forest and let them exhaust their resources...

Then we Take out Forest because they're the stronger of the two and then we take Samurai.

---

I have the experience yo

Nappa 11-10-2003 06:56 AM

But :(

We need to take zormite back to its roots, like when you were emperor on 2k1!

Zurkiba 11-10-2003 07:02 AM

Quote:

Originally posted by Nappa
But :(

We need to take zormite back to its roots, like when you were emperor on 2k1!

The Zormites have wills of Iron... they wont break like the Dustarians...

Which is why we conquer them and require their military to attack their only ally. Resulting in victory

Nappa 11-10-2003 07:04 AM

Quote:

Originally posted by Zurkiba
The Zormites have wills of Iron... they wont break like the Dustarians...

Which is why we conquer them and require their military to attack their only ally. Resulting in victory

True.. true..

We must conquer all!

Monkeyboy_McGee 11-15-2003 02:25 PM

You guys be crazy :D

And like, we do have wills of iron but we don't have arms of iron anymore. Dustari is like way stronger than us, and we're a peaceful nation anyway X_X

We still have some strengths hidden away though, so :P

Zurkiba 11-15-2003 05:01 PM

Quote:

Originally posted by Monkeyboy_McGee
You guys be crazy :D

And like, we do have wills of iron but we don't have arms of iron anymore. Dustari is like way stronger than us, and we're a peaceful nation anyway X_X

We still have some strengths hidden away though, so :P

Zormites have never had arms of iron... We just had muscles of iron, iron fists, and iron minds. Along with the Iron Wills.

Dustari will surrender after a couple of conquest battles. Zormite will take longer. Pirates can be taken out probably with just talks. Forest is a wildcard. And Samurai... yeah, Samurai is becoming the 2k1 Zormite (Political unrest)

Monkeyboy_McGee 11-16-2003 03:34 PM

And then once you've taken control, the whole world known as graal will be obliterated by a giant elephant falling in flames from the sky...and then all that will be left is one flaming cartwheel rolling away from the wreckage, since there -always- is...

ITS JUST CRAZY!!1!11!2!2/!111?"11/1111! :megaeek:

lordbosh 11-18-2003 11:53 PM

There is one problem to all of this, which I discovered the hard way. There is no way to take power of a nation even though you conquer it (I did this with samurai with my own private army). If you could figure out how to get around needing the leader of that nation to sign over power to you, I'm all ears ;)

Zurkiba 11-19-2003 01:00 AM

Quote:

Originally posted by lordbosh
There is one problem to all of this, which I discovered the hard way. There is no way to take power of a nation even though you conquer it (I did this with samurai with my own private army). If you could figure out how to get around needing the leader of that nation to sign over power to you, I'm all ears ;)
Diplomacy and Charisma...

Borgie 11-19-2003 08:36 PM

Quote:

Originally posted by Stefan long, long time ago

This week we plan to add new monsters, more improvements to kingdom fights, and possibly more pets.

This was posted on July 28 in the news...
Never happened :mad:

Just one question about Forests or Nova Astri's conquering plans:
why fighing your allies? Cant you attack just those who deserve it (in other words Samurai)

Satrek2000 11-20-2003 01:11 AM

I remember that... we're still missing forts, flying monsters, a new kind of pet, special abilities for all pets and, along with the flying, summon cult monsters...

As for Kingdom relations... I think it's pretty boring to say "lets attack these, they are weak/stupid/paper tigers/whatever." If the whole thing should be more than a pk-feast, I'd say go out and start some rp-diplomacy, intrugues and so on, keep ic and ooc seperated not to piss off "enemy" leaders, and then you will not only have fun rping, but also a real reason to base a potential war upon.

PzykoPunk 11-20-2003 01:18 AM

Its been forever since Stefan said that =/, I have had my summon cult monsters spell for like 8 months and still not able to use it x.x, he said monkeys were going to come out...still not out. Pets were going to have special abilities such as being able to hold stuff for you, and so on...when is this going to go into effect, its already been how many months? 5?

Zurkiba 11-20-2003 02:41 AM

Quote:

Originally posted by Borgie


This was posted on July 28 in the news...
Never happened :mad:

Just one question about Forests or Nova Astri's conquering plans:
why fighing your allies? Cant you attack just those who deserve it (in other words Samurai)

Dunno...

Might take Samurai first. They are the ones... who destroyed the first Empire.

GoZelda 11-20-2003 09:19 PM

There's no more Samurai

Satrek2000 11-20-2003 09:48 PM

There'll always be the Samurai spirit though, be that a good or bad thing...

Monkeyboy_McGee 11-26-2003 08:04 PM

Quote:

Originally posted by PzykoPunk
he said monkeys were going to come out...still not out.
Yay, monkeys are out!

Quote:

Originally posted by Zurkiba
Might take Samurai first. They are the ones... who destroyed the first Empire.
I'll let you pick off samurai, and then destroy you all with my new monkey pet! Mwahuahaaa

*apologises for the above*

Borgie 11-27-2003 03:36 PM

Quote:

Originally posted by Zurkiba

Might take Samurai first. They are the ones... who destroyed the first Empire.

Makes sense, just attacking someone to start a war isnt very rp-ish... Forest/Astri is small right now, but it seems to be the only kingdom that has a long rp-history (someone can remember :p )
Since empress ruined my life, i would be glad to help you on your crusade :) (and this would be a reason for me not to quit completely)

Zurkiba 11-28-2003 07:38 AM

Quote:

Originally posted by Borgie


Makes sense, just attacking someone to start a war isnt very rp-ish... Forest/Astri is small right now, but it seems to be the only kingdom that has a long rp-history (someone can remember :p )
Since empress ruined my life, i would be glad to help you on your crusade :) (and this would be a reason for me not to quit completely)

Read the RP Story: Word Reaches Home and you'll understand the causes for war.

Simple Conquest is a valid RP War-starter and you wont need the consent or even interact with the soon-to-be vassal.

Nappa 11-29-2003 01:59 AM

I'll help take over samurai.. I already know quite a few people who wan't to destroy it (Alot of it being samurai's members).

Desolator12 11-30-2003 01:23 AM

i could prolly create the GFX for a fort... it'd require a lot of cutting and pasting, but it would work. in fact, I think i'll get started right now....

Satrek2000 11-30-2003 07:34 PM

I wonder whether they have the scripting already done for such forts...

busyrobot 12-01-2003 02:33 AM

Zurk, do you have a gold acct to take over the gk world with?

Second, you are thinking of a very old Dustari, when the Astri did get us to surrender under Larrien's reign and join your alliance, though the military never did fully comply with the king's wish to appease the occupiers.

You would not find us rolling over anytime soon.



As for kingdom wars, the hardest part is it is too easy to get a lot of your guys on, and attack when not many of your enemies are on line. You kill the batch, and then they aren't allowed to fight when the next batch get on, etc, so it is hard for Stefan or anyone to come up with a good kingdom battle system.

Also, as soon as a conquest system is in place, it will invariably be based on large scale player battles or other tests of player 'PK strength' and at least now, you have to rp to fight a kingdom.

Then you get kingdoms cancelling rp events in favor of 'mapping up' to defend their ability to exist.
Doesn't sound like something that will improve rping overall.


The bottom line is..............is GK an 'empire/conquest game' or an 'rp game'?

It is very hard to combine the two elements seemlessly.

I am in favor of better ways to handle rp wars. I think you should have a 'war mode' and you should be able to view statistics of the war.
If Dustari and Astri were at war now, (or even with a non-kingdom guild), then the dead would not be able to fight or even stay in an active combat zone without getting warped out, until after the full war (not battle) ended by the enemy surrendering or being 90% killed etc, or some good test of victory.

That means, if you defend another nation, you may end up taking enough casualties to make you vulnerable to attack, and you would get a lot more intrigue in dipomacy and treaties.

Of course, winning doesn't make you the new ruler, so you would have to rp that part still, but it would make it harder for a ruler to justify they are rping their reign effectively while ignoring every rp battle's results.

GoZelda 12-01-2003 08:33 PM

Quote:

Originally posted by busyrobot

You would not find us rolling over anytime soon.

Erm, Shobre, Driken and Tec left :\

Zurkiba 12-02-2003 12:58 AM

Well see... I know what War is about.

It isn't about deaths, it's making your enemy stop fighting.
Sun Tzu says to disarm the enemy, not kill him.

My Wars were a mix of both Battle and Diplomacy.

Anyways if you was to RP Correctly you would notice that the generations before were supporters of the Astrian Cause, which would mean their offspring would be in favor of it also.

It's like how some of my statesmen would join a Confederate Army even if they are citizens of the USA.


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