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-   -   Skills? (https://forums.graalonline.com/forums/showthread.php?t=48947)

slay3r89 11-02-2003 09:45 AM

Skills?
 
I was wondering what a few skills did....
When you level agility and personality....
What exactly do you gain from these? Other than overall EXP...I have singing and stealing....And leveled both of them to level 2..hehe did not notice any changes other than gaining exp...I was wondering if you were to get to like level 10 or so would it do something for you?

--Chris-- 11-02-2003 02:46 PM

Use oratory after charming a monster with singing to turn it into your pet, the higher your personality level the easier it is and the higher level monsters you get. I'm lv7 personality and can run through a HH pressing the hotkey for oratory and in no time leave with possibly 25% of the monsters =P

slay3r89 11-02-2003 07:58 PM

Quote:

Originally posted by --Chris--
Use oratory after charming a monster with singing to turn it into your pet, the higher your personality level the easier it is and the higher level monsters you get. I'm lv7 personality and can run through a HH pressing the hotkey for oratory and in no time leave with possibly 25% of the monsters =P
Where can I find oratory? What is its scroll name in the shops?
I can use singing on the smaller monsters right now, like mushrooms and such. It says I calm them down...but then I cant do anything else with them......

Satrek2000 11-02-2003 08:02 PM

As for effect, like gaining grace for leveling wisdom, agility and personality have no effect. It has been suggested before that agility should influence ac and personality charme or such, but as of now, they don't do anything outside their skill-range.

slay3r89 11-02-2003 08:08 PM

Quote:

Originally posted by Satrek2000
As for effect, like gaining grace for leveling wisdom, agility and personality have no effect. It has been suggested before that agility should influence ac and personality charme or such, but as of now, they don't do anything outside their skill-range.
Yes...
Agility should add 1 AC or maybe .3 speed every 10 levels or so...
same with Personality should add 1 charm every 10 levels...

Just using that as an example...Of course we would need to figure out a safe a fair level to level these stats at.

Anyone know where I can find orotary? Isn't that leadership?

skyler87 11-03-2003 04:14 AM

To use oratory, you need to know Oratory, Performing, and Leadership.

Satrek2000 11-03-2003 10:57 AM

Quote:

Originally posted by skyler87
To use oratory, you need to know Oratory, Performing, and Leadership.
Not quiet, scroll of leadership gives the oratory skill, while scroll of performing enables you to sing. You can use both skills seperatly, but only together they can bring you monster-followers.

graaliholic 11-04-2003 02:53 AM

Quote:

Originally posted by Satrek2000


Not quiet, scroll of leadership gives the oratory skill, while scroll of performing enables you to sing. You can use both skills seperatly, but only together they can bring you monster-followers.

Which, when they kill things, gives you personality exp, so you can make better monsters follow you :)

Satrek2000 11-04-2003 11:04 AM

Quote:

Originally posted by graaliholic
Which, when they kill things, gives you personality exp, so you can make better monsters follow you :)
Yes - but killing a charmed monster will not give any exp, not even if it is released, which can be done using the "stop" tune.

graaliholic 11-05-2003 02:57 AM

Quote:

Originally posted by Satrek2000


Yes - but killing a charmed monster will not give any exp, not even if it is released, which can be done using the "stop" tune.

I think the stop tune should kill the monster, to prevent people from making deathtraps. :o

zell12 11-05-2003 03:17 AM

Why, thats stupid.

Satrek2000 11-05-2003 11:03 AM

I like it the way it is, and you'll always find some people who would rather abuse this possibility, so I wouldn't bother to change it. Also, I've never seen a real dangerous monster being charmed, say red rex upwards, and even though a rex is strong if you're new, you should still be able to run. As for deathtraps, that's rather due to the fact that monsters get stuck at house entrances.

graaliholic 11-05-2003 07:46 PM

Quote:

Originally posted by Satrek2000
As for deathtraps, that's rather due to the fact that monsters get stuck at house entrances.
They get stuck because they all pile and can't walk through each other.


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