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Low latency spar
How would one go about scripting a spar room that pinged the player when they entered the spar room once, and then left them alone?
I can do it myself, im not asking for a script, just a game plan. Not sure how i could do this reliably and i can't measure miliseconds with it only processing every 0.1 seconds. |
Holy crap, people are amazing with scripting.. x_x..
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*bump*
Nobody? |
use timevar2 serverside, save the time in which it gets the player, then compare it with the time after it gets the player
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that updates once every 5 sec... if you are 5 sec between actions you wouldn't be able to connect.
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timevar2 is precise to milliseconds, I believe. Possibly lower.
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Lower than milliseconds? Wow...:megaeek:
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Is it possoble to get the exact value of timevar and timevar2? In a #v(), all I get is somthing like 4.2562E341, in scientific notation.
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