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Giltwist's toys up for grabs.
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The first of many spiffy scripts. If you guys use em, just gimme credit or put some $ in the link in my sig
This one is a comet done with light effects. |
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Sidescroll fishing. Sure beats the heck out of 2k1 fishing.
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A ton of my toys including my, apparantly, famous tile animator. There are a couple versions of that script, I think the best is the pistons on quasi3.
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The code I was going to use for Vertigo. The onwall checks are a bit touch and go, cuz I hate doing them, but its fun as heck
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The pre-alpha offline version of Tribulation's turn based battle system.
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A script I used to test the possibility of online level editing before I even knew about v3.
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Now nobody has an excuse to not have working instruments
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Very useful for finding just the right coloreffect
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Whoops
tiles for the jump script goes in levels/tiles |
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this tiledef for the jump levels goes in levels/tiledef
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ACK!! too much to take in all at once!!!
fishing - *drools* quasi stuff - neat airship - <3 rest - seen too often before, or made my own ;) |
Would've been better to put 'em all in a single zip =/
After reading some of the scripts: Good god, these are both stylistically ugly and way longer than they need to be :( Also, read rule eight of KSI-GS. |
What happens if several playerworlds use your scripts?
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Erm, does
//Created by Giltwist sounds like enough credit? ;P |
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The battle system is cool but magic and items don't seem to work :/
I made something like it somewhile ago, but when i added magic it whacked o.o You need to load the level "forest" first, then open battle (without closing graal). It sorta sucks. Yours rules, GilTwist. |
ooooooooooooooooo
:O:o :o :o |
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