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Wanted: flag: dontconnectlevels
As described in:
http://forums.graal2001.com/forums/s...threadid=48167 Would return true if the player has "don't connect levels" enabled. It would be good for the new engine, it could be a player. variable. |
Sounds like a good suggestion, but it what case could this flag be used constructively? :confused:
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Yes, like on DD, we have gralats on walls and a lot of times people say their levels aren't connect and when they change levels end up on top of it.
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(Though, when laying fake gralats, it is important not to put it near level boundaries, so players cannot use that as an excuse. :D) |
Is this the only reason? Because I don't think it would be needed, then. There are plenty of other ways of implementing the efficiency of this idea without having to add something to the engine. As you said, the fake gralat method works fine as long as it doesn't sit near the level boundaries.
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make a script to detect if a placer is onwall for more then 3 seconds or so.
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I'm not quite sure how you would want to implement dontconnectlevels into an onwall-checking script x.x.. mind explaining? It sounds like you want to make it so if don't connect levels is turned on, it would ignore that player.. but that doesn't make any sense x.x
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Well, when someone crosses a level and don't have connect levels on, they will end op on houses or trees in the next level sometimes. Mabey thats what he means?
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Well, lag can be an issue with wall detectors like that, and gralats(even if you put them away from boundries).
I, myself, experience a blank green level when I enter a level until it loads, and by that time I am mostly in the middle of the level, even farther. |
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Edit: Also, there could be an extra set of code for how to treat people who have dontconnectlevels on (e.g. even to the extreme of not letting them play the server until they turn it off). |
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When I play on my old 222, levels take forever to load. If I know where something is, I can walk anywhere on the green screen and when it loads its right there for me to get. Then I reconnect and get the green screen again and go back where I wanted to be. Hacking? Na. dontconnectlevels wouldn't solve things for people like me. >.>
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Doesnt using a GMAP do the same thing with out scripting? I know I've tried to not connect levels when on a gmap and it wouldnt let me. So if all you're trying to do is keep people from playing the server if the levels arnt connected or such why not just use a gmap and they levels will always be connected? Unless there is an except with gmaps I missed some where. I know you mentioned GMAPs weren't the answer to your question in the previous thread but I'm curious as to why that is?
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For such things, you could just detect if all 4096 tiles in the level were the same green tile...in theory
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How would that work if no NPCs have been enabled yet?
A WNPC? |
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