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New Mage spell - Frog!
If the graphics could be made for a small bouncing frog, I think it'd be really nice to have a frog spell that can be used defensively against players.
What it would do, is turn a player into a frog for about 20 seconds. Frog stats --------------- Speed 1.0 AC 8 WC 17 Damage 1 Spellcasting Disabled However, in frogshape, the player cannot be hurt, by anything. This is to prevent people from turning someone into a frog and then killing them right away. It's merely a defensive spell to maybe help run away from Pk'ers, or for disgruntled Mages to use on their apprentices. ^.~ |
Frog? ew why not a butterfly.
or and elephant. |
That would be a pretty cool spell...possibly low level so everyone could use it to get outta trouble?
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If spells like word of recall (brings you to the last place your position was saved, like a dock) or town portal (cast it once to mark the spot, cast again to create the portal, not everywhere can get a portal (to prevent easy quests or sneaking into someone's house and only the owner and his/her party (if any) can use it) were readded then PKing would be alot more difficult.
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I think either spells, both the frog and the portal would do good, while I have no idea which one would be easier to do - the portal would need some gfx, too... I'd love to see frogs though - or sheeps, yes, sheeps...
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Sheeps are best, no discussion... Maybe there should be something that someone who attempts to cast a spell which is more than 3 levels above his magic level gets some visual effect, say donkey ears, till he gets a potion of life or has a proper god...
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Sheep?! x.x Goto Unholy Nation, there you'll have sheeps, I'd say something more to the theme... squirrels, choupas, small horses, bomies, Polymorph spells would rule! :grin: (don't leave frogs out though!)
As for PKing and such, why don't we have it where it just unequips all your items instead of lowers your 2ndary stats like that, and you're forced to use pure skill? (the skill of that monster+your level bonuses) That way people would be able to be pked in that status, but they'd also have a fighting chance (to run away). Example: The frog would lower your con to 5, str to 3, dex to 8, etc etc and you can't have items. Weapon class, AC, damage, and hp don't change (although the drop in con WOULD effect your hp) 20 seconds sounds really short though, how about: casters_magic_level*5_seconds? Could use magic resistance too, say the caster was a level 6, 30 seconds of frog time, but wait, I have 50% magic resistance! 15 seconds!... or... if you have a negative magic resist, it ADDS time! MUAHAHAHAHAHA!!! (resistance may also be the chance to resist the change) Then their could be GOOD castings of these! Change you into a t-rex! help newbies by giving them 60 seconds to slay all the bomies they want before they change back! (they'd hafta re-equip everything after changing back though) Then again, at high levels this could be too powerful, so each individual skill may need a different time... Morph evil bomy (magiclevel*5 seconds) Morph t-rex (magiclevel*3 seconds) Morph Tree (magiclevel*10 seconds, cancels if you move) Hehehehe, hide as a tree..... or rock.... (edit2) This would give new types of mages, Shapeshifters!!! (those who fight without weapons, slay enemies by becoming something stronger!) I meen, take a look at Dustari's mage types, it covers every color AND element... O.o They could use something better to work with at the very least... (Edited: Twice) |
Sheep.
Also, pure skill wouldn't stop pking - there are some who have more damage using karate than others with full gear and a weapon... The whole system sounds okay, as long as it's not too complicated... a tree would be nice though, as long as abuse is prevented - hide okay, but block? |
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*grabs uber-improved pwnage weapon* DIE, tree! |
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